rpcsx/rpcs3/Emu/Cell/lv2/sys_net/lv2_socket.cpp

178 lines
3.7 KiB
C++

#include "stdafx.h"
#include "lv2_socket.h"
#include "network_context.h"
LOG_CHANNEL(sys_net);
lv2_socket::lv2_socket(lv2_socket_family family, lv2_socket_type type, lv2_ip_protocol protocol)
{
this->family = family;
this->type = type;
this->protocol = protocol;
}
std::unique_lock<shared_mutex> lv2_socket::lock()
{
return std::unique_lock(mutex);
}
lv2_socket_family lv2_socket::get_family() const
{
return family;
}
lv2_socket_type lv2_socket::get_type() const
{
return type;
}
lv2_ip_protocol lv2_socket::get_protocol() const
{
return protocol;
}
std::size_t lv2_socket::get_queue_size() const
{
return queue.size();
}
socket_type lv2_socket::get_socket() const
{
return socket;
}
#ifdef _WIN32
bool lv2_socket::is_connecting() const
{
return connecting;
}
void lv2_socket::set_connecting(bool connecting)
{
this->connecting = connecting;
}
#endif
void lv2_socket::set_lv2_id(u32 id)
{
lv2_id = id;
}
bs_t<lv2_socket::poll_t> lv2_socket::get_events() const
{
return events.load();
}
void lv2_socket::set_poll_event(bs_t<lv2_socket::poll_t> event)
{
events += event;
}
void lv2_socket::poll_queue(std::shared_ptr<ppu_thread> ppu, bs_t<lv2_socket::poll_t> event, std::function<bool(bs_t<lv2_socket::poll_t>)> poll_cb)
{
set_poll_event(event);
queue.emplace_back(std::move(ppu), poll_cb);
// Makes sure network_context thread is awaken
if (type == SYS_NET_SOCK_STREAM || type == SYS_NET_SOCK_DGRAM)
{
auto& nc = g_fxo->get<network_context>();
const u32 prev_value = nc.num_polls.fetch_add(1);
if (!prev_value)
{
nc.num_polls.notify_one();
}
}
}
u32 lv2_socket::clear_queue(ppu_thread* ppu)
{
std::lock_guard lock(mutex);
u32 cleared = 0;
for (auto it = queue.begin(); it != queue.end();)
{
if (it->first.get() == ppu)
{
it = queue.erase(it);
cleared++;
continue;
}
it++;
}
if (queue.empty())
{
events.store({});
}
if (cleared && (type == SYS_NET_SOCK_STREAM || type == SYS_NET_SOCK_DGRAM))
{
// Makes sure network_context thread can go back to sleep if there is no active polling
const u32 prev_value = g_fxo->get<network_context>().num_polls.fetch_sub(cleared);
ensure(prev_value >= cleared);
}
return cleared;
}
void lv2_socket::handle_events(const pollfd& native_pfd, [[maybe_unused]] bool unset_connecting)
{
bs_t<lv2_socket::poll_t> events_happening{};
if (native_pfd.revents & (POLLIN | POLLHUP) && events.test_and_reset(lv2_socket::poll_t::read))
events_happening += lv2_socket::poll_t::read;
if (native_pfd.revents & POLLOUT && events.test_and_reset(lv2_socket::poll_t::write))
events_happening += lv2_socket::poll_t::write;
if (native_pfd.revents & POLLERR && events.test_and_reset(lv2_socket::poll_t::error))
events_happening += lv2_socket::poll_t::error;
if (events_happening || (!queue.empty() && (so_rcvtimeo || so_sendtimeo)))
{
std::lock_guard lock(mutex);
#ifdef _WIN32
if (unset_connecting)
set_connecting(false);
#endif
u32 handled = 0;
for (auto it = queue.begin(); it != queue.end();)
{
if (it->second(events_happening))
{
it = queue.erase(it);
handled++;
continue;
}
it++;
}
if (handled && (type == SYS_NET_SOCK_STREAM || type == SYS_NET_SOCK_DGRAM))
{
const u32 prev_value = g_fxo->get<network_context>().num_polls.fetch_sub(handled);
ensure(prev_value >= handled);
}
if (queue.empty())
{
events.store({});
}
}
}
void lv2_socket::queue_wake(ppu_thread* ppu)
{
switch (type)
{
case SYS_NET_SOCK_STREAM:
case SYS_NET_SOCK_DGRAM:
g_fxo->get<network_context>().add_ppu_to_awake(ppu);
break;
case SYS_NET_SOCK_DGRAM_P2P:
case SYS_NET_SOCK_STREAM_P2P:
g_fxo->get<p2p_context>().add_ppu_to_awake(ppu);
break;
default:
break;
}
}