rpcsx/rpcs3/Emu/SysCalls/Modules.h
DH 05184d2e71 Improved GameViewer
GameViewer use VFS.
Implemented be_t increment / decrement
Implemented se
Improved sys_fs syscalls.
2014-02-22 04:53:06 +02:00

112 lines
2.2 KiB
C++

#pragma once
#include "Modules/cellResc.h"
#include "Modules/cellPngDec.h"
#include "Modules/cellJpgDec.h"
#include "Modules/cellGifDec.h"
#define declCPU PPUThread& CPU = GetCurrentPPUThread
class func_caller
{
public:
virtual void operator()() = 0;
};
//TODO
struct ModuleFunc
{
u32 id;
func_caller* func;
ModuleFunc(u32 id, func_caller* func)
: id(id)
, func(func)
{
}
};
class Module
{
std::string m_name;
const u16 m_id;
bool m_is_loaded;
void (*m_load_func)();
void (*m_unload_func)();
public:
Array<ModuleFunc> m_funcs_list;
Module(u16 id, const char* name);
Module(const char* name, void (*init)(), void (*load)() = nullptr, void (*unload)() = nullptr);
Module(u16 id, void (*init)(), void (*load)() = nullptr, void (*unload)() = nullptr);
void Load();
void UnLoad();
bool Load(u32 id);
bool UnLoad(u32 id);
void SetLoaded(bool loaded = true);
bool IsLoaded() const;
u16 GetID() const;
std::string GetName() const;
void SetName(const std::string& name);
public:
void Log(const u32 id, wxString fmt, ...);
void Log(wxString fmt, ...);
void Warning(const u32 id, wxString fmt, ...);
void Warning(wxString fmt, ...);
void Error(const u32 id, wxString fmt, ...);
void Error(wxString fmt, ...);
bool CheckID(u32 id) const;
template<typename T> bool CheckId(u32 id, T*& data)
{
ID* id_data;
if(!CheckID(id, id_data)) return false;
data = id_data->m_data->get<T>();
return true;
}
template<typename T> bool CheckId(u32 id, T*& data, u32& attr)
{
ID* id_data;
if(!CheckID(id, id_data)) return false;
data = id_data->m_data->get<T>();
attr = id_data->m_attr;
return true;
}
bool CheckID(u32 id, ID*& _id) const;
template<typename T>
u32 GetNewId(T* data, u8 flags = 0)
{
return Emu.GetIdManager().GetNewID<T>(GetName(), data, flags);
}
template<typename T> __forceinline void AddFunc(u32 id, T func);
};
template<typename T>
__forceinline void Module::AddFunc(u32 id, T func)
{
m_funcs_list.Move(new ModuleFunc(id, bind_func(func)));
}
bool IsLoadedFunc(u32 id);
bool CallFunc(u32 num);
bool UnloadFunc(u32 id);
void UnloadModules();
u32 GetFuncNumById(u32 id);
Module* GetModuleByName(const std::string& name);
Module* GetModuleById(u16 id);