rpcsx/rpcs3/Emu/Audio/Pulse/PulseBackend.cpp
Rui Pinheiro 67f9397746 Various fixes
In addition, linux builds (and ALSA/PA) now work again
2019-01-12 21:29:56 +03:00

75 lines
1.7 KiB
C++

#include "Emu/System.h"
#include "PulseBackend.h"
#ifdef HAVE_PULSE
#include <pulse/simple.h>
#include <pulse/error.h>
PulseBackend::PulseBackend()
{
}
PulseBackend::~PulseBackend()
{
this->Close();
}
void PulseBackend::Close()
{
if(this->connection) {
pa_simple_free(this->connection);
this->connection = nullptr;
}
}
void PulseBackend::Open(u32 /* num_buffers */)
{
pa_sample_spec ss;
ss.format = (get_sample_size() == 2) ? PA_SAMPLE_S16LE : PA_SAMPLE_FLOAT32LE;
ss.rate = get_sampling_rate();
pa_channel_map channel_map;
if (get_channels() == 2)
{
channel_map.channels = 2;
channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT;
channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT;
}
else
{
channel_map.channels = 8;
channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT;
channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT;
channel_map.map[2] = PA_CHANNEL_POSITION_FRONT_CENTER;
channel_map.map[3] = PA_CHANNEL_POSITION_LFE;
channel_map.map[4] = PA_CHANNEL_POSITION_REAR_LEFT;
channel_map.map[5] = PA_CHANNEL_POSITION_REAR_RIGHT;
channel_map.map[6] = PA_CHANNEL_POSITION_SIDE_LEFT;
channel_map.map[7] = PA_CHANNEL_POSITION_SIDE_RIGHT;
}
ss.channels = channel_map.channels;
int err;
this->connection = pa_simple_new(NULL, "RPCS3", PA_STREAM_PLAYBACK, NULL, "Game", &ss, &channel_map, NULL, &err);
if(!this->connection) {
fprintf(stderr, "PulseAudio: Failed to initialize audio: %s\n", pa_strerror(err));
}
}
bool PulseBackend::AddData(const void* src, u32 num_samples)
{
AUDIT(this->connection);
int err;
if(pa_simple_write(this->connection, src, num_samples * get_sample_size(), &err) < 0) {
fprintf(stderr, "PulseAudio: Failed to write audio stream: %s\n", pa_strerror(err));
return false;
}
return true;
}
#endif