rpcsx/rpcs3/Emu/RSX/GL
kd-11 2d0f1f27a8 esx: Fixes to the texture cache
rsx: Blit engine improvements
- Always handle blits to and from framebuffers through the GPU
- Handle depth surfaces properly when using GL
- Check for format mismatches when blitting to the surface store [WIP]
2017-09-21 16:17:06 +03:00
..
GLCommonDecompiler.cpp vk/gl: Factorize shared GLSL code 2017-08-16 23:58:30 +03:00
GLCommonDecompiler.h vk/gl: Factorize shared GLSL code 2017-08-16 23:58:30 +03:00
GLFragmentProgram.cpp rsx: Several fixes and improvements 2017-09-21 16:17:06 +03:00
GLFragmentProgram.h rsx/common/d3d12/gl: Clean ProgramStateCache 2016-01-11 19:21:57 +01:00
GLGSRender.cpp esx: Fixes to the texture cache 2017-09-21 16:17:06 +03:00
GLGSRender.h rsx/util: Add simple consistent hash function 2017-08-16 23:58:30 +03:00
GLHelpers.cpp rsx: Implement QUAD_STRIP 2017-08-26 21:53:54 +03:00
GLHelpers.h esx: Fixes to the texture cache 2017-09-21 16:17:06 +03:00
GLProcTable.h gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00
GLProgramBuffer.h rsx/util: Add simple consistent hash function 2017-08-16 23:58:30 +03:00
GLRenderTargets.cpp rsx/gl: Fix zcull queries and log conditional render modes 2017-08-10 00:16:20 +03:00
GLRenderTargets.h rsx/vk/gl: Refactoring and reimplementation of blit engine 2017-09-21 16:17:06 +03:00
GLTextOut.h rsx: Code cleanup. Fixes several dozen warnings 2017-06-22 23:36:15 +03:00
GLTexture.cpp rsx: Code cleanup. Fixes several dozen warnings 2017-06-22 23:36:15 +03:00
GLTexture.h gl: Use the GPU to scale textures; use ARB_sampler_object 2017-04-08 23:12:09 +03:00
GLTextureCache.cpp rsx: Implement conditional locks 2017-08-06 14:29:42 +03:00
GLTextureCache.h esx: Fixes to the texture cache 2017-09-21 16:17:06 +03:00
GLVertexBuffers.cpp rsx/gl/vulkan: Refactoring and partial vulkan rewrite 2017-08-16 23:58:30 +03:00
GLVertexProgram.cpp gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant 2017-08-16 23:58:30 +03:00
GLVertexProgram.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
OpenGL.cpp gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00
OpenGL.h gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00