rpcsx/rpcs3/Emu/RSX/Core
kd-11 ab8a12e211 rsx: Fix vertex input validation failure
- We switched from a allocate-per-draw-call to reusing the vertex input data. We need to make sure previous state does not affect validation results.
- Memcpy is too slow at this level of frequency, so just reset the attributes you're using before using them.
- Also changes the validation routine to only check attributes we're actually using.
2023-11-15 20:15:03 +03:00
..
RSXContext.cpp Add the tiling toggle to core 2023-09-27 14:52:59 +03:00
RSXContext.h rsx: Refactor out more junk from rsx::thread 2023-09-27 14:52:59 +03:00
RSXDisplay.h rsx: Capture stats about vertex cache performance 2023-06-10 01:36:10 +03:00
RSXEngLock.hpp rsx: Minor refactoring RSXThread 2023-01-11 16:48:53 +03:00
RSXFrameBuffer.h rsx: Minor refactoring RSXThread 2023-01-11 16:48:53 +03:00
RSXIOMap.hpp rsx: Minor refactoring RSXThread 2023-01-11 16:48:53 +03:00
RSXReservationLock.hpp rsx: Minor refactoring RSXThread 2023-01-11 16:48:53 +03:00
RSXVertexTypes.h rsx: Fix vertex input validation failure 2023-11-15 20:15:03 +03:00