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- We switched from a allocate-per-draw-call to reusing the vertex input data. We need to make sure previous state does not affect validation results. - Memcpy is too slow at this level of frequency, so just reset the attributes you're using before using them. - Also changes the validation routine to only check attributes we're actually using. |
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| .. | ||
| RSXContext.cpp | ||
| RSXContext.h | ||
| RSXDisplay.h | ||
| RSXEngLock.hpp | ||
| RSXFrameBuffer.h | ||
| RSXIOMap.hpp | ||
| RSXReservationLock.hpp | ||
| RSXVertexTypes.h | ||