mirror of
https://github.com/RPCSX/rpcsx.git
synced 2025-12-06 07:12:14 +01:00
move module initialization into a module manager, still has some issues like stopping not working and debug crashing add #idef 0 to modules that aren't in the windows project don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable add secondary project, no real use for it now add some memleak config to the emucore and add asmjit path to rpcs3 small rebase error fixed to get it to compile again add filters for emucore re-add the module manager and static file WIP commit, linker errors abound some more abstraction layer stuff fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers rebasing fix memset undefined and re() usage of se_t before declaration Add wxGUI define by default for cmake builds fix copy constructors of Datetime header fix copy constructors of other wx interface classes remove static declarations of global variables make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls remove duplicate definition for FromUTF8 and ToUTF8 temp changes
457 lines
9 KiB
C++
457 lines
9 KiB
C++
#include "stdafx.h"
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#include "Emu/ConLog.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "Ini.h"
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#include "Emu/GameInfo.h"
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#include "Emu/SysCalls/Static.h"
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#include "Emu/SysCalls/ModuleManager.h"
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#include "Emu/Cell/PPUThread.h"
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#include "Emu/Cell/SPUThread.h"
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#include "Emu/Cell/PPUInstrTable.h"
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#include "Emu/FS/vfsFile.h"
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#include "Emu/CPU/CPUThreadManager.h" //gui dependency
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#include "../Crypto/unself.h"
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#include <cstdlib>
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#include <fstream>
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using namespace PPU_instr;
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static const std::string& BreakPointsDBName = "BreakPoints.dat";
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static const u16 bpdb_version = 0x1000;
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ModuleInitializer::ModuleInitializer()
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{
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Emu.AddModuleInit(std::move(std::unique_ptr<ModuleInitializer>(this)));
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}
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Emulator::Emulator()
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: m_status(Stopped)
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, m_mode(DisAsm)
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, m_dbg_console(nullptr)
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, m_rsx_callback(0)
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, m_ppu_callback_thr(0)
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, m_event_manager(new EventManager())
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, m_sfunc_manager(new StaticFuncManager())
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, m_module_manager(new ModuleManager())
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, m_thread_manager(new CPUThreadManager())
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{
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}
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void Emulator::Init()
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{
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while(m_modules_init.size())
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{
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m_modules_init[0]->Init();
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m_modules_init.erase(m_modules_init.begin());
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}
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//if(m_memory_viewer) m_memory_viewer->Close();
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//m_memory_viewer = new MemoryViewerPanel(wxGetApp().m_MainFrame);
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}
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void Emulator::SetPath(const std::string& path, const std::string& elf_path)
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{
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m_path = path;
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m_elf_path = elf_path;
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}
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void Emulator::SetTitleID(const std::string& id)
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{
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m_title_id = id;
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}
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void Emulator::CheckStatus()
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{
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std::vector<CPUThread *>& threads = GetCPU().GetThreads();
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if(!threads.size())
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{
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Stop();
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return;
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}
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bool IsAllPaused = true;
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for(u32 i=0; i<threads.size(); ++i)
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{
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if(threads[i]->IsPaused()) continue;
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IsAllPaused = false;
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break;
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}
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if(IsAllPaused)
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{
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//ConLog.Warning("all paused!");
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Pause();
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return;
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}
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bool IsAllStoped = true;
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for(u32 i=0; i<threads.size(); ++i)
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{
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if(threads[i]->IsStopped()) continue;
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IsAllStoped = false;
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break;
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}
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if(IsAllStoped)
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{
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//ConLog.Warning("all stoped!");
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Pause(); //Stop();
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}
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}
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bool Emulator::BootGame(const std::string& path)
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{
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static const char* elf_path[6] =
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{
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"/PS3_GAME/USRDIR/BOOT.BIN",
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"/USRDIR/BOOT.BIN",
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"/BOOT.BIN",
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"/PS3_GAME/USRDIR/EBOOT.BIN",
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"/USRDIR/EBOOT.BIN",
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"/EBOOT.BIN",
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};
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for(int i=0; i<sizeof(elf_path) / sizeof(*elf_path);i++)
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{
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const std::string& curpath = path + elf_path[i];
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if(rFile::Access(curpath, rFile::read))
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{
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SetPath(curpath);
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Load();
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return true;
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}
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}
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return false;
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}
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void Emulator::Load()
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{
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GetModuleManager().init();
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if(!rFileExists(m_path)) return;
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if(IsSelf(m_path))
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{
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std::string self_path = m_path;
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std::string elf_path = rFileName(m_path).GetPath();
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if (fmt::CmpNoCase(rFileName(m_path).GetFullName(),"EBOOT.BIN") == 0)
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{
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elf_path += "/BOOT.BIN";
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}
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else
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{
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elf_path += "/" + rFileName(m_path).GetName() + ".elf";
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}
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if(!DecryptSelf(elf_path, self_path))
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return;
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m_path = elf_path;
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}
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ConLog.Write("Loading '%s'...", m_path.c_str());
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GetInfo().Reset();
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m_vfs.Init(m_path);
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ConLog.SkipLn();
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ConLog.Write("Mount info:");
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for(uint i=0; i<m_vfs.m_devices.size(); ++i)
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{
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ConLog.Write("%s -> %s", m_vfs.m_devices[i]->GetPs3Path().c_str(), m_vfs.m_devices[i]->GetLocalPath().c_str());
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}
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ConLog.SkipLn();
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if(m_elf_path.empty())
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{
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GetVFS().GetDeviceLocal(m_path, m_elf_path);
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}
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vfsFile f(m_elf_path);
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if(!f.IsOpened())
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{
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ConLog.Error("Elf not found! (%s - %s)", m_path.c_str(), m_elf_path.c_str());
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return;
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}
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bool is_error;
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Loader l(f);
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try
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{
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if(!(is_error = !l.Analyze()) && l.GetMachine() != MACHINE_Unknown)
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{
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switch(l.GetMachine())
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{
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case MACHINE_SPU:
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case MACHINE_PPC64:
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Memory.Init(Memory_PS3);
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break;
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case MACHINE_MIPS:
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Memory.Init(Memory_PSP);
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break;
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case MACHINE_ARM:
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Memory.Init(Memory_PSV);
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break;
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}
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is_error = !l.Load();
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}
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}
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catch(const std::string& e)
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{
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ConLog.Error(e);
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is_error = true;
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}
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catch(...)
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{
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ConLog.Error("Unhandled loader error.");
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is_error = true;
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}
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CPUThreadType thread_type;
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if(!is_error)
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{
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switch(l.GetMachine())
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{
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case MACHINE_PPC64: thread_type = CPU_THREAD_PPU; break;
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case MACHINE_SPU: thread_type = CPU_THREAD_SPU; break;
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case MACHINE_ARM: thread_type = CPU_THREAD_ARMv7; break;
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default:
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ConLog.Error("Unimplemented thread type for machine.");
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is_error = true;
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break;
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}
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}
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if(is_error)
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{
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Memory.Close();
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Stop();
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return;
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}
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LoadPoints(BreakPointsDBName);
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CPUThread& thread = GetCPU().AddThread(thread_type);
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switch(l.GetMachine())
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{
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case MACHINE_SPU:
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ConLog.Write("offset = 0x%llx", Memory.MainMem.GetStartAddr());
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ConLog.Write("max addr = 0x%x", l.GetMaxAddr());
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thread.SetOffset(Memory.MainMem.GetStartAddr());
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Memory.MainMem.AllocFixed(Memory.MainMem.GetStartAddr() + l.GetMaxAddr(), 0xFFFFED - l.GetMaxAddr());
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thread.SetEntry(l.GetEntry() - Memory.MainMem.GetStartAddr());
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break;
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case MACHINE_PPC64:
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{
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m_ppu_callback_thr = &GetCPU().AddThread(CPU_THREAD_PPU);
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thread.SetEntry(l.GetEntry());
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Memory.StackMem.AllocAlign(0x1000);
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thread.InitStack();
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thread.AddArgv(m_elf_path);
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//thread.AddArgv("-emu");
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m_rsx_callback = Memory.MainMem.AllocAlign(4 * 4) + 4;
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Memory.Write32(m_rsx_callback - 4, m_rsx_callback);
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mem32_ptr_t callback_data(m_rsx_callback);
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callback_data += ADDI(11, 0, 0x3ff);
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callback_data += SC(2);
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callback_data += BCLR(0x10 | 0x04, 0, 0, 0);
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m_ppu_thr_exit = Memory.MainMem.AllocAlign(4 * 4);
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mem32_ptr_t ppu_thr_exit_data(m_ppu_thr_exit);
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ppu_thr_exit_data += ADDI(3, 0, 0);
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ppu_thr_exit_data += ADDI(11, 0, 41);
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ppu_thr_exit_data += SC(2);
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ppu_thr_exit_data += BCLR(0x10 | 0x04, 0, 0, 0);
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Memory.Write64(Memory.PRXMem.AllocAlign(0x10000), 0xDEADBEEFABADCAFE);
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}
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break;
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default:
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thread.SetEntry(l.GetEntry());
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break;
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}
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if(!m_dbg_console)
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{
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m_dbg_console = new DbgConsole();
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}
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else
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{
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GetDbgCon().Close();
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GetDbgCon().Clear();
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}
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GetGSManager().Init();
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GetCallbackManager().Init();
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GetAudioManager().Init();
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GetEventManager().Init();
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thread.Run();
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m_status = Ready;
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SendDbgCommand(DID_READY_EMU);
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}
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void Emulator::Run()
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{
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if(!IsReady())
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{
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Load();
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if(!IsReady()) return;
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}
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if(IsRunning()) Stop();
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if(IsPaused())
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{
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Resume();
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return;
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}
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SendDbgCommand(DID_START_EMU);
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//ConLog.Write("run...");
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m_status = Running;
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//if(m_memory_viewer && m_memory_viewer->exit) safe_delete(m_memory_viewer);
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//m_memory_viewer->SetPC(loader.GetEntry());
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//m_memory_viewer->Show();
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//m_memory_viewer->ShowPC();
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GetCPU().Exec();
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SendDbgCommand(DID_STARTED_EMU);
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}
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void Emulator::Pause()
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{
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if(!IsRunning()) return;
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//ConLog.Write("pause...");
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SendDbgCommand(DID_PAUSE_EMU);
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m_status = Paused;
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SendDbgCommand(DID_PAUSED_EMU);
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}
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void Emulator::Resume()
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{
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if(!IsPaused()) return;
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//ConLog.Write("resume...");
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SendDbgCommand(DID_RESUME_EMU);
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m_status = Running;
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CheckStatus();
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//if(IsRunning() && Ini.CPUDecoderMode.GetValue() != 1) GetCPU().Exec();
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SendDbgCommand(DID_RESUMED_EMU);
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}
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void Emulator::Stop()
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{
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if(IsStopped()) return;
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//ConLog.Write("shutdown...");
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SendDbgCommand(DID_STOP_EMU);
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m_status = Stopped;
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m_rsx_callback = 0;
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SavePoints(BreakPointsDBName);
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m_break_points.clear();
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m_marked_points.clear();
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m_vfs.UnMountAll();
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GetGSManager().Close();
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GetAudioManager().Close();
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GetEventManager().Clear();
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GetCPU().Close();
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//SysCallsManager.Close();
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GetIdManager().Clear();
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GetPadManager().Close();
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GetKeyboardManager().Close();
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GetMouseManager().Close();
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GetCallbackManager().Clear();
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//not all modules unload cleanly, so we're not unloading them for now
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//GetModuleManager().UnloadModules();
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CurGameInfo.Reset();
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Memory.Close();
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//if(m_memory_viewer && m_memory_viewer->IsShown()) m_memory_viewer->Hide();
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SendDbgCommand(DID_STOPPED_EMU);
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}
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void Emulator::SavePoints(const std::string& path)
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{
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std::ofstream f(path, std::ios::binary | std::ios::trunc);
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u32 break_count = m_break_points.size();
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u32 marked_count = m_marked_points.size();
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f << bpdb_version << break_count << marked_count;
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if(break_count)
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{
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f.write(reinterpret_cast<char*>(&m_break_points[0]), sizeof(u64) * break_count);
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}
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if(marked_count)
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{
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f.write(reinterpret_cast<char*>(&m_marked_points[0]), sizeof(u64) * marked_count);
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}
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}
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void Emulator::LoadPoints(const std::string& path)
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{
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struct stat buf;
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if (!stat(path.c_str(), &buf))
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return;
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std::ifstream f(path, std::ios::binary);
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if (!f.is_open())
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return;
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f.seekg(0, std::ios::end);
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int length = f.tellg();
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f.seekg(0, std::ios::beg);
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u32 break_count, marked_count;
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u16 version;
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f >> version >> break_count >> marked_count;
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if(version != bpdb_version ||
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(sizeof(u16) + break_count * sizeof(u64) + sizeof(u32) + marked_count * sizeof(u64) + sizeof(u32)) != length)
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{
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ConLog.Error("'%s' is broken", path.c_str());
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return;
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}
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if(break_count > 0)
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{
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m_break_points.resize(break_count);
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f.read(reinterpret_cast<char*>(&m_break_points[0]), sizeof(u64) * break_count);
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}
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if(marked_count > 0)
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{
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m_marked_points.resize(marked_count);
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f.read(reinterpret_cast<char*>(&m_marked_points[0]), sizeof(u64) * marked_count);
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}
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}
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Emulator Emu;
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