rpcsx/rpcs3/Emu/RSX/Program/GLSLSnippets/RSXProg/RSXProgrammableBlendPrologue.glsl
DH 62ad27d1e2 split rpcs3 and hle libraries
merge rpcs3 utilities
2025-04-08 19:46:57 +03:00

153 lines
5.2 KiB
GLSL

R"(
/**
* Required register definitions from ROP config
struct {
vec4 blend_constants; // fp32x4
uint blend_func; // rgb16, a16
uint blend_factors_a; // src16, dst16
uint blend_factors_rgb; // src16, dst16
}
*/
#define BLEND_FACTOR_ZERO 0
#define BLEND_FACTOR_ONE 1
#define BLEND_FACTOR_SRC_COLOR 0x0300
#define BLEND_FACTOR_ONE_MINUS_SRC_COLOR 0x0301
#define BLEND_FACTOR_SRC_ALPHA 0x0302
#define BLEND_FACTOR_ONE_MINUS_SRC_ALPHA 0x0303
#define BLEND_FACTOR_DST_ALPHA 0x0304
#define BLEND_FACTOR_ONE_MINUS_DST_ALPHA 0x0305
#define BLEND_FACTOR_DST_COLOR 0x0306
#define BLEND_FACTOR_ONE_MINUS_DST_COLOR 0x0307
#define BLEND_FACTOR_SRC_ALPHA_SATURATE 0x0308
#define BLEND_FACTOR_CONSTANT_COLOR 0x8001
#define BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR 0x8002
#define BLEND_FACTOR_CONSTANT_ALPHA 0x8003
#define BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define BLEND_FUNC_ADD 0x8006
#define BLEND_MIN 0x8007
#define BLEND_MAX 0x8008
#define BLEND_FUNC_SUBTRACT 0x800A
#define BLEND_FUNC_REVERSE_SUBTRACT 0x800B
#define BLEND_FUNC_REVERSE_SUBTRACT_SIGNED 0x0000F005
#define BLEND_FUNC_ADD_SIGNED 0x0000F006
#define BLEND_FUNC_REVERSE_ADD_SIGNED 0x0000F007
float get_blend_factor_a(const in uint op, const in vec4 src, const in vec4 dst)
{
switch (op)
{
case BLEND_FACTOR_ZERO: return 0.;
case BLEND_FACTOR_ONE: return 1.;
case BLEND_FACTOR_SRC_COLOR:
case BLEND_FACTOR_SRC_ALPHA: return src.a;
case BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
case BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: return 1. - src.a;
case BLEND_FACTOR_DST_ALPHA:
case BLEND_FACTOR_DST_COLOR: return dst.a;
case BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
case BLEND_FACTOR_ONE_MINUS_DST_COLOR: return 1. - dst.a;
case BLEND_FACTOR_SRC_ALPHA_SATURATE: return 1;
case BLEND_FACTOR_CONSTANT_COLOR:
case BLEND_FACTOR_CONSTANT_ALPHA: return constants.a;
case BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
case BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: return 1. - constants.a;
}
return 0.;
}
vec3 get_blend_factor_rgb(const in uint op, const in vec4 src, const in vec4 dst)
{
switch (op)
{
case BLEND_FACTOR_ZERO: return vec3(0.);
case BLEND_FACTOR_ONE: return vec3(1.);
case BLEND_FACTOR_SRC_COLOR: return src.rgb;
case BLEND_FACTOR_SRC_ALPHA: return src.aaa;
case BLEND_FACTOR_ONE_MINUS_SRC_COLOR: return 1. - src.rgb;
case BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: return 1. - src.aaa;
case BLEND_FACTOR_DST_COLOR: return dst.rgb;
case BLEND_FACTOR_DST_ALPHA: return dst.a;
case BLEND_FACTOR_ONE_MINUS_DST_COLOR: return 1. - dst.rgb;
case BLEND_FACTOR_ONE_MINUS_DST_ALPHA: return 1. - dst.a;
case BLEND_FACTOR_SRC_ALPHA_SATURATE: return src.rgb;
case BLEND_FACTOR_CONSTANT_COLOR: return blend_constants.rgb;
case BLEND_FACTOR_CONSTANT_ALPHA: return blend_constants.aaa;
case BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: return 1. - blend_constants.rgb;
case BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: return 1. - blend_constants.aaa;
}
return vec3(0.);
}
float apply_blend_func_a(const in vec4 src, const in vec4 dst)
{
uint blend_factor_a_s = _get_bits(blend_factors_a, 0, 16);
uint blend_factor_a_d = _get_bits(blend_factors_a, 16, 16);
uint func = _get_bits(blend_func, 16, 16);
const float src_factor_a = get_blend_factor_a(blend_factor_a_s, src, dst);
const float dst_factor_a = get_blend_factor_a(blend_factor_a_d, src, dst);
// NOTE: Destination data is already saturated due to encoding.
const float s = src.a * src_factor_a;
const float d = dst.a * dst_factor_a;
switch (func)
{
case BLEND_FUNC_ADD: return _saturate(s) + d;
case BLEND_MIN: return min(_saturate(s), d);
case BLEND_MAX: return max(_saturate(s), d);
case BLEND_FUNC_SUBTRACT: return _saturate(s) - d;
case BLEND_FUNC_REVERSE_SUBTRACT: return d - _saturate(s);
case BLEND_FUNC_REVERSE_SUBTRACT_SIGNED: return d - s;
case BLEND_FUNC_ADD_SIGNED: return s + d;
case BLEND_FUNC_REVERSE_ADD_SIGNED: return s + d;
}
return vec3(0.);
}
vec3 apply_blend_func_rgb(const in vec4 src, const in vec4 dst)
{
uint blend_factor_rgb_s = _get_bits(blend_factors_rgb, 0, 16);
uint blend_factor_rgb_d = _get_bits(blend_factors_rgb, 16, 16);
uint func = _get_bits(blend_func, 0, 16);
const vec3 src_factor_rgb = get_blend_factor_rgb(blend_factor_rgb_s, src, dst);
const vec3 dst_factor_rgb = get_blend_factor_rgb(blend_factor_rgb_d, src, dst);
// NOTE: Destination data is already saturated due to encoding.
const vec3 s = src.rgb * src_factor_rgb;
const vec3 d = dst.rgb * dst_factor_rgb;
switch (func)
{
case BLEND_FUNC_ADD: return _saturate(s) + d;
case BLEND_MIN: return min(_saturate(s), d);
case BLEND_MAX: return max(_saturate(s), d);
case BLEND_FUNC_SUBTRACT: return _saturate(s) - d;
case BLEND_FUNC_REVERSE_SUBTRACT: return d - _saturate(s);
case BLEND_FUNC_REVERSE_SUBTRACT_SIGNED: return d - s;
case BLEND_FUNC_ADD_SIGNED: return s + d;
case BLEND_FUNC_REVERSE_ADD_SIGNED: return s + d;
}
return vec3(0.);
}
vec4 do_blend(const in vec4 src, const in vec4 dst)
{
// Read blend_constants from config and apply blend op
const vec4 result = vec4(
apply_blend_func_rgb(src, dst),
apply_blend_func_a(src, dst)
);
// Accurate int conversion with wrapping
return round_to_8bit(result);
}
)"