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59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#pragma once
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namespace vm { using namespace ps3; }
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// attr_protocol (waiting scheduling policy)
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enum
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{
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// First In, First Out
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SYS_SYNC_FIFO = 1,
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// Priority Order
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SYS_SYNC_PRIORITY = 2,
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// Basic Priority Inheritance Protocol (probably not implemented)
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SYS_SYNC_PRIORITY_INHERIT = 3,
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// Not selected while unlocking
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SYS_SYNC_RETRY = 4,
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//
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SYS_SYNC_ATTR_PROTOCOL_MASK = 0xF,
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};
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// attr_recursive (recursive locks policy)
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enum
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{
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// Recursive locks are allowed
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SYS_SYNC_RECURSIVE = 0x10,
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// Recursive locks are NOT allowed
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SYS_SYNC_NOT_RECURSIVE = 0x20,
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//
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SYS_SYNC_ATTR_RECURSIVE_MASK = 0xF0, //???
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};
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// attr_pshared
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enum
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{
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SYS_SYNC_NOT_PROCESS_SHARED = 0x200,
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};
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// attr_adaptive
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enum
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{
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SYS_SYNC_ADAPTIVE = 0x1000,
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SYS_SYNC_NOT_ADAPTIVE = 0x2000,
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};
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using sleep_queue_t = std::deque<std::shared_ptr<CPUThread>>;
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// automatic object handling adding threads to the sleep queue
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class sleep_queue_entry_t final
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{
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CPUThread& m_thread;
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sleep_queue_t& m_queue;
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public:
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// adds specified thread to the sleep queue
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sleep_queue_entry_t(CPUThread& cpu, sleep_queue_t& queue);
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// removes specified thread from the sleep queue
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~sleep_queue_entry_t() noexcept(false);
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};
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