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30 lines
422 B
C++
30 lines
422 B
C++
#pragma once
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namespace vm { using namespace ps3; }
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struct CellFontLibraryConfigFT
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{
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u32 library_addr; //void*
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CellFontMemoryInterface MemoryIF;
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};
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struct CellFontRendererConfigFT
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{
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struct {
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u32 buffer_addr; //void*
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u32 initSize;
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u32 maxSize;
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u32 expandSize;
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u32 resetSize;
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} BufferingPolicy;
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};
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struct CCellFontFTInternal
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{
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bool m_bInitialized;
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CCellFontFTInternal()
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: m_bInitialized(false)
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{
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}
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}; |