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D3D12Buffer.cpp
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rsx/d3d12: Move fragment constants filling code to ProgramStateCache
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2015-11-06 20:08:45 +01:00 |
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D3D12CommonDecompiler.cpp
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d3d12: Add newline at the end of every file
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2015-10-29 19:12:46 +01:00 |
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D3D12CommonDecompiler.h
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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D3D12Formats.cpp
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d3d12: Fix scissor
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2015-11-12 18:29:04 +01:00 |
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D3D12Formats.h
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d3d12: Fix scissor
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2015-11-12 18:29:04 +01:00 |
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D3D12FragmentProgramDecompiler.cpp
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d3d12: Add an extra varying.
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2015-10-30 00:04:10 +01:00 |
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D3D12FragmentProgramDecompiler.h
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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D3D12GSRender.cpp
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Compilation fix
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2015-11-14 20:26:41 +03:00 |
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D3D12GSRender.h
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rsx/d3d12: Record frame buffer content per draw call.
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2015-11-08 19:34:18 +01:00 |
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D3D12MemoryHelpers.cpp
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d3d12: Use ring buffer like rtv/dsv descriptor heap
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2015-11-12 18:29:00 +01:00 |
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D3D12MemoryHelpers.h
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d3d12: Use ring buffer like rtv/dsv descriptor heap
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2015-11-12 18:29:00 +01:00 |
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D3D12Overlay.cpp
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d3d12: Clean Overlay code
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2015-10-30 00:04:09 +01:00 |
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D3D12PipelineState.cpp
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Compilation fix
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2015-11-14 20:26:41 +03:00 |
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D3D12PipelineState.h
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Added fs::file_ptr, fom::rewrite, cleanup
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2015-11-14 20:26:40 +03:00 |
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D3D12RenderTargetSets.cpp
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d3d12: Fix scissor
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2015-11-12 18:29:04 +01:00 |
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D3D12RenderTargetSets.h
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d3d12: Use ring buffer like rtv/dsv descriptor heap
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2015-11-12 18:29:00 +01:00 |
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D3D12Texture.cpp
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d3d12: Clean rtt related code
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2015-11-07 22:52:12 +01:00 |
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D3D12Utils.cpp
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Compilation fix
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2015-11-14 20:26:41 +03:00 |
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D3D12Utils.h
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d3d12: Comment out LLVM_BUILTIN_UNREACHABLE and display error msg in log
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2015-11-07 22:52:13 +01:00 |
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D3D12VertexProgramDecompiler.cpp
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d3d12: Add an extra varying.
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2015-10-30 00:04:10 +01:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Try to support undef vertex input
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2015-10-27 01:24:02 +01:00 |
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d3dx12.h
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d3d12: Add d3dx12.h from DX sample on github
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2015-09-25 16:23:03 +02:00 |