rpcsx/rpcs3/rpcs3qt/game_list_delegate.cpp
2023-04-23 09:25:27 +02:00

42 lines
1.3 KiB
C++

#include "game_list_delegate.h"
#include "movie_item.h"
#include "gui_settings.h"
game_list_delegate::game_list_delegate(QObject* parent)
: table_item_delegate(parent, true)
{}
void game_list_delegate::paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const
{
table_item_delegate::paint(painter, option, index);
// Find out if the icon or size items are visible
if (index.column() == gui::game_list_columns::column_dir_size || (m_has_icons && index.column() == gui::game_list_columns::column_icon))
{
if (const QTableWidget* table = static_cast<const QTableWidget*>(parent()))
{
if (const QTableWidgetItem* current_item = table->item(index.row(), index.column());
current_item && table->visibleRegion().intersects(table->visualItemRect(current_item)))
{
if (movie_item* item = static_cast<movie_item*>(table->item(index.row(), gui::game_list_columns::column_icon)))
{
if (index.column() == gui::game_list_columns::column_dir_size)
{
if (!item->size_on_disk_loading())
{
item->call_size_calc_func();
}
}
else if (m_has_icons && index.column() == gui::game_list_columns::column_icon)
{
if (!item->icon_loading())
{
item->call_icon_load_func();
}
}
}
}
}
}
}