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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#include "game_list_delegate.h"
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#include "movie_item.h"
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#include "gui_settings.h"
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game_list_delegate::game_list_delegate(QObject* parent)
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: table_item_delegate(parent, true)
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{}
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void game_list_delegate::paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const
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{
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table_item_delegate::paint(painter, option, index);
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// Find out if the icon or size items are visible
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if (index.column() == gui::game_list_columns::column_dir_size || (m_has_icons && index.column() == gui::game_list_columns::column_icon))
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{
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if (const QTableWidget* table = static_cast<const QTableWidget*>(parent()))
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{
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if (const QTableWidgetItem* current_item = table->item(index.row(), index.column());
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current_item && table->visibleRegion().intersects(table->visualItemRect(current_item)))
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{
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if (movie_item* item = static_cast<movie_item*>(table->item(index.row(), gui::game_list_columns::column_icon)))
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{
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if (index.column() == gui::game_list_columns::column_dir_size)
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{
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if (!item->size_on_disk_loading())
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{
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item->call_size_calc_func();
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}
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}
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else if (m_has_icons && index.column() == gui::game_list_columns::column_icon)
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{
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if (!item->icon_loading())
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{
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item->call_icon_load_func();
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}
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}
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}
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}
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}
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}
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}
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