rpcsx/rpcs3/Gui/GLGSFrame.cpp
Vincent Lejeune a63fdf6c45 Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00

43 lines
793 B
C++

#include "stdafx_gui.h"
#include "GLGSFrame.h"
GLGSFrame::GLGSFrame() : GSFrame("OpenGL")
{
m_canvas = new wxGLCanvas(this, wxID_ANY, NULL);
m_canvas->SetSize(GetClientSize());
m_canvas->Bind(wxEVT_LEFT_DCLICK, &GSFrame::OnLeftDclick, this);
}
void* GLGSFrame::make_context()
{
return new wxGLContext(m_canvas);
}
void GLGSFrame::set_current(draw_context_t ctx)
{
m_canvas->SetCurrent(*(wxGLContext*)ctx.get());
}
void GLGSFrame::delete_context(void* ctx)
{
delete (wxGLContext*)ctx;
}
void GLGSFrame::flip(draw_context_t context)
{
GSFrame::flip(context);
if (!m_canvas) return;
m_canvas->SetCurrent(*(wxGLContext*)context.get());
m_canvas->SwapBuffers();
}
void GLGSFrame::OnSize(wxSizeEvent& event)
{
if (m_canvas)
m_canvas->SetSize(GetClientSize());
event.Skip();
}