rpcsx/rpcs3/Gui/MainFrame.h
Alexandro Sánchez Bach f1b420eb3b SELF decrypter improves & About... dialog added
SELF decrypter improved:
The files 'scetool.exe' and 'zlib1.dll' are no longer needed. Everything
needed is now included in the rpsc3 project. So the only thing you need
in order to load SELF files are the keys. More information about this
matter in my last commit: c1565e55

Warning for devs! There is a lot of spaghetti code in /scetool/. I
fucked up things a bit while trying to include scetool in rpcs3. There
is a lot of unused code there and I need to make sure that everything is
working properly. In any case, the code seems to work stable so
end-users shouldn't be worried about this warning. ;-)

'About...' dialog added:
Well, I have nothing more to say here. I wish you all a nice day!
2013-10-21 23:02:43 +02:00

38 lines
943 B
C++

#pragma once
#include "GameViewer.h"
#include "wx/aui/aui.h"
class MainFrame : public FrameBase
{
GameViewer* m_game_viewer;
wxAuiManager m_aui_mgr;
AppConnector m_app_connector;
bool m_sys_menu_opened;
public:
MainFrame();
~MainFrame();
void AddPane(wxWindow* wind, const wxString& caption, int flags);
void DoSettings(bool load);
private:
void OnQuit(wxCloseEvent& event);
void BootGame(wxCommandEvent& event);
void BootElf(wxCommandEvent& event);
void BootSelf(wxCommandEvent& event);
void Pause(wxCommandEvent& event);
void Stop(wxCommandEvent& event);
void SendExit(wxCommandEvent& event);
void SendOpenCloseSysMenu(wxCommandEvent& event);
void Config(wxCommandEvent& event);
void ConfigVFS(wxCommandEvent& event);
void ConfigVHDD(wxCommandEvent& event);
void AboutDialogHandler(wxCommandEvent& event);
void UpdateUI(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
private:
DECLARE_EVENT_TABLE()
};