mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-03-22 21:25:19 +01:00
155 lines
2.9 KiB
C++
155 lines
2.9 KiB
C++
#pragma once
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#include "capabilities.hpp"
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//Function call wrapped in ARB_DSA vs EXT_DSA compat check
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#define DSA_CALL(func, object_name, target, ...)\
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if (::gl::get_driver_caps().ARB_dsa_supported)\
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gl##func(object_name, __VA_ARGS__);\
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else\
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gl##func##EXT(object_name, target, __VA_ARGS__);
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#define DSA_CALL2(func, ...)\
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if (::gl::get_driver_caps().ARB_dsa_supported)\
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gl##func(__VA_ARGS__);\
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else\
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gl##func##EXT(__VA_ARGS__);
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#define DSA_CALL2_RET(func, ...)\
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(::gl::get_driver_caps().ARB_dsa_supported) ?\
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gl##func(__VA_ARGS__) :\
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gl##func##EXT(__VA_ARGS__)
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#define DSA_CALL3(funcARB, funcDSA, ...)\
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if (::gl::get_driver_caps().ARB_dsa_supported)\
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gl##funcARB(__VA_ARGS__);\
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else\
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gl##funcDSA##EXT(__VA_ARGS__);
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namespace gl
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{
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// TODO: Move to sync.h
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class fence
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{
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GLsync m_value = nullptr;
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mutable GLenum flags = GL_SYNC_FLUSH_COMMANDS_BIT;
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mutable bool signaled = false;
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public:
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fence() = default;
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~fence() = default;
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void create()
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{
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m_value = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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flags = GL_SYNC_FLUSH_COMMANDS_BIT;
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}
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void destroy()
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{
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glDeleteSync(m_value);
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m_value = nullptr;
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}
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void reset()
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{
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if (m_value != nullptr)
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destroy();
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create();
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}
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bool is_empty() const
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{
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return (m_value == nullptr);
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}
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bool check_signaled() const
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{
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ensure(m_value);
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if (signaled)
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return true;
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if (flags)
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{
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GLenum err = glClientWaitSync(m_value, flags, 0);
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flags = 0;
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if (!(err == GL_ALREADY_SIGNALED || err == GL_CONDITION_SATISFIED))
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return false;
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}
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else
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{
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GLint status = GL_UNSIGNALED;
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GLint tmp;
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glGetSynciv(m_value, GL_SYNC_STATUS, 4, &tmp, &status);
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if (status != GL_SIGNALED)
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return false;
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}
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signaled = true;
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return true;
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}
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bool wait_for_signal()
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{
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ensure(m_value);
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if (signaled == GL_FALSE)
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{
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GLenum err = GL_WAIT_FAILED;
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bool done = false;
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while (!done)
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{
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if (flags)
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{
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err = glClientWaitSync(m_value, flags, 0);
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flags = 0;
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switch (err)
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{
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default:
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rsx_log.error("gl::fence sync returned unknown error 0x%X", err);
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[[fallthrough]];
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case GL_ALREADY_SIGNALED:
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case GL_CONDITION_SATISFIED:
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done = true;
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break;
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case GL_TIMEOUT_EXPIRED:
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continue;
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}
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}
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else
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{
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GLint status = GL_UNSIGNALED;
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GLint tmp;
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glGetSynciv(m_value, GL_SYNC_STATUS, 4, &tmp, &status);
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if (status == GL_SIGNALED)
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break;
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}
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}
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signaled = (err == GL_ALREADY_SIGNALED || err == GL_CONDITION_SATISFIED);
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}
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glDeleteSync(m_value);
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m_value = nullptr;
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return signaled;
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}
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void server_wait_sync() const
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{
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ensure(m_value != nullptr);
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glWaitSync(m_value, 0, GL_TIMEOUT_IGNORED);
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}
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};
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}
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