rpcsx/rpcs3/Gui/GSFrame.h
DH 4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00

42 lines
795 B
C++

#pragma once
#include "Emu/RSX/GSRender.h"
class GSFrame : public wxFrame, public GSFrameBase
{
u64 m_frames;
public:
GSFrame(const wxString& title);
protected:
virtual void OnPaint(wxPaintEvent& event);
virtual void OnClose(wxCloseEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnFullScreen();
void close() override;
bool shown() override;
void hide() override;
void show() override;
void* handle() const override;
void* make_context() override;
void set_current(draw_context_t context) override;
void delete_context(void* context) override;
void flip(draw_context_t context) override;
size2i client_size() override;
public:
void OnLeftDclick(wxMouseEvent&)
{
OnFullScreen();
}
//void SetSize(int width, int height);
private:
DECLARE_EVENT_TABLE();
};