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* gl: Only bind attrib textures on thread startup * gl: Persistent mapped buffers * gl: Fix emulated primitives in an inlined array * gl: Do not re-update program information every draw call * gl/vk: s1 type is signed normalized not unsigned normalized * gl/rsx: Allow disabling of persistent buffers for debugging gl: Large heap size is more practical gl: Fix a bug with legacy opengl buffers * gl/rsx: Allow emulation of unsupported attribute formats * gl: Fix typos and remove dprints gl: cleanup debug prints * ui: Move the GL legacy buffer toggle to the left pane * vk/gl: Fix cmp type, its range is [-1,1] not [0,1] SNORM_INT |
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| .. | ||
| VKCommonDecompiler.cpp | ||
| VKCommonDecompiler.h | ||
| VKFormats.cpp | ||
| VKFormats.h | ||
| VKFragmentProgram.cpp | ||
| VKFragmentProgram.h | ||
| VKGSRender.cpp | ||
| VKGSRender.h | ||
| VKHelpers.cpp | ||
| VKHelpers.h | ||
| VKProgramBuffer.h | ||
| VKProgramPipeline.cpp | ||
| VKRenderTargets.h | ||
| VKTextOut.h | ||
| VKTexture.cpp | ||
| VKTextureCache.h | ||
| VKVertexBuffers.cpp | ||
| VKVertexProgram.cpp | ||
| VKVertexProgram.h | ||
| VulkanAPI.cpp | ||
| VulkanAPI.h | ||