rpcsx/rpcs3/Emu/SysCalls
Hykem a9a246a866 General improvements:
- Added drafts for event flag emulation;
- Implemented memory locking/unlocking;
- Refactored common SC_Memory objects;
- Implemented VM (virtual memory) syscalls;
- Improved cellGameBootCheck;
- Added more dummy values to cellVideoOutGetDeviceInfo;
- Mapped functions sys_mmapper_allocate_memory and sys_mmapper_map_memory to sysPrxForUser;
- Mapped syscalls 341 and 342 (duplicates of 324 and 325) to sys_memory_container_create and sys_memory_container_destroy;

Improved PKG installation routine:
- Allow immediate game booting;
- Fixed and improved game folder path handling.
2013-12-07 20:56:42 +00:00
..
lv2 General improvements: 2013-12-07 20:56:42 +00:00
Modules General improvements: 2013-12-07 20:56:42 +00:00
Callback.cpp - Implemented ARM9Thread. 2013-11-03 21:23:16 +02:00
Callback.h - Improved Vertex & Fragment Shader Decompilers. 2013-08-17 01:22:26 +03:00
ErrorCodes.h http://code.google.com/p/rpcs3/source/detail?r=44 2012-11-15 01:39:56 +02:00
FuncList.cpp - Implemented ARM9Thread. 2013-11-03 21:23:16 +02:00
Modules.cpp Improved OpenGL renderer & RAW SPU 2013-11-26 06:34:19 +02:00
Modules.h Fixed compilation errors 2013-11-24 02:01:57 +02:00
SC_FUNC.h Start porting to GNU compiler 2013-11-23 23:27:58 +01:00
SysCalls.cpp General improvements: 2013-12-07 20:56:42 +00:00
SysCalls.h General improvements: 2013-12-07 20:56:42 +00:00