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Common
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rsx/common: Support RSX_FP_OPCODE_DIV for scb
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2015-12-29 17:08:01 +01:00 |
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D3D12
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d3d12: Support early return in fragment shaders.
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2015-12-28 00:19:37 +01:00 |
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GL
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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Null
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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CgBinaryFragmentProgram.cpp
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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CgBinaryProgram.h
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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CgBinaryVertexProgram.cpp
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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GCM.cpp
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Cleanup (noexcept, unreachable)
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2015-12-20 15:41:07 +03:00 |
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GCM.h
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rsx/d3d12/gl: Make output write backend dependent.
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2015-12-16 20:36:31 +01:00 |
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GSManager.cpp
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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GSManager.h
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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GSRender.cpp
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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GSRender.h
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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RSXFragmentProgram.h
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Do not use global static variables in headers
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2015-12-21 05:35:56 +02:00 |
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RSXTexture.cpp
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RSX: Returns texture bias as a float, considering the stored value is a half float.
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2015-10-27 01:24:04 +01:00 |
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RSXTexture.h
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Optimization
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2015-12-04 23:37:42 +03:00 |
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RSXThread.cpp
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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RSXThread.h
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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RSXVertexProgram.h
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Do not use global static variables in headers
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2015-12-21 05:35:56 +02:00 |