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BufferUtils.cpp
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RSX: remove SSSE3 dependency
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2017-12-20 00:04:08 +03:00 |
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BufferUtils.h
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rsx: Reimplement index buffer generation
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2017-10-19 12:22:52 +03:00 |
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FragmentProgramDecompiler.cpp
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rsx/fp: Color output registers are always present and zero initialized
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2018-03-13 18:55:03 +03:00 |
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FragmentProgramDecompiler.h
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rsx/fp: Improve rgister component gather detection
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2018-03-13 18:55:03 +03:00 |
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GLSLCommon.h
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Remove an ugly hack pertaining to partial framebuffer-resident texture data - Its better to fill in the missing information with a wrap or clamp than to fake the texture reads in valid regions - Texture coordinate scaling is used to fill in for the cropped dimension available
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2018-03-13 18:55:03 +03:00 |
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ProgramStateCache.cpp
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rsx: Program cache fixes
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2017-12-04 18:22:18 +03:00 |
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ProgramStateCache.h
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fix linux builds
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2018-03-13 18:55:03 +03:00 |
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ring_buffer_helper.h
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vulkan: Optimize vertex data upload
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2018-03-13 18:55:03 +03:00 |
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ShaderParam.cpp
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RSX: Add a class factorizing decompiler code
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2015-05-23 20:45:07 +02:00 |
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ShaderParam.h
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rsx: Add support for non-projective shadow sampling
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2017-09-21 16:17:06 +03:00 |
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surface_store.cpp
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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surface_store.h
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rsx: Properly implement raster window offsets
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2018-03-13 18:55:03 +03:00 |
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TextGlyphs.h
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rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
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2017-06-22 23:36:15 +03:00 |
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texture_cache.h
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rsx: Properly implement raster window offsets
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2018-03-13 18:55:03 +03:00 |
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TextureUtils.cpp
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Clean vm::ps3 namespace use
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2018-02-09 17:49:37 +03:00 |
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TextureUtils.h
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rsx: framebuffer textures do not have mipmaps!
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2017-12-18 10:45:37 +03:00 |
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VertexProgramDecompiler.cpp
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glsl/fp/vp: Avoid shader clutter
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2018-01-30 21:16:43 +03:00 |
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VertexProgramDecompiler.h
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glsl/fp/vp: Avoid shader clutter
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2018-01-30 21:16:43 +03:00 |