rpcsx/rpcs3/Emu/RSX/VK/VKRenderPass.cpp
JohnHolmesII 232a35b6fc Various small warning fixes
-Indentation warnings
-prevent shift overflow
-This was declared extern in all contexts. Remove this for initialization
-Fix main return types. OH CANADA!
-Silence extraneos 'unused expression' warning
-Force use return value (warning)
-Remove tautological compare copy-pasta (char always < 256)
2019-06-28 01:45:29 +03:00

219 lines
6.1 KiB
C++

#include "stdafx.h"
#include "Utilities/mutex.h"
#include "VKRenderPass.h"
namespace vk
{
shared_mutex g_renderpass_cache_mutex;
std::unordered_map<u64, VkRenderPass> g_renderpass_cache;
u64 get_renderpass_key(const std::vector<vk::image*>& images)
{
// Key structure
// 0-8 color_format
// 8-16 depth_format
// 16-21 sample_counts
// 21-37 current layouts
u64 key = 0;
u64 layout_offset = 22;
for (const auto &surface : images)
{
const auto format_code = u64(surface->format()) & 0xFF;
switch (format_code)
{
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
key |= (format_code << 8);
break;
default:
key |= format_code;
break;
}
switch (const auto layout = surface->current_layout)
{
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_GENERAL:
key |= (u64(layout) << layout_offset);
layout_offset += 3;
break;
default:
fmt::throw_exception("Unsupported image layout 0x%x", (u32)layout);
}
}
key |= u64(images[0]->samples()) << 16;
return key;
}
u64 get_renderpass_key(const std::vector<vk::image*>& images, u64 previous_key)
{
// Partial update; assumes compatible renderpass keys
const u64 layout_mask = (0x7FFFull << 22);
u64 key = previous_key & ~layout_mask;
u64 layout_offset = 22;
for (const auto &surface : images)
{
switch (const auto layout = surface->current_layout)
{
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_GENERAL:
key |= (u64(layout) << layout_offset);
layout_offset += 3;
break;
default:
fmt::throw_exception("Unsupported image layout 0x%x", (u32)layout);
}
}
return key;
}
u64 get_renderpass_key(VkFormat surface_format)
{
u64 key = (1ull << 16);
switch (surface_format)
{
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
key |= (u64(surface_format) << 8);
key |= (u64(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) << 22);
break;
default:
key |= u64(surface_format);
key |= (u64(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) << 22);
break;
}
return key;
}
VkRenderPass get_renderpass(VkDevice dev, u64 renderpass_key)
{
// 99.999% of checks will go through this block once on-disk shader cache has loaded
{
reader_lock lock(g_renderpass_cache_mutex);
auto found = g_renderpass_cache.find(renderpass_key);
if (found != g_renderpass_cache.end())
{
return found->second;
}
}
std::lock_guard lock(g_renderpass_cache_mutex);
// Check again
auto found = g_renderpass_cache.find(renderpass_key);
if (found != g_renderpass_cache.end())
{
return found->second;
}
// Decode
VkSampleCountFlagBits samples = VkSampleCountFlagBits((renderpass_key >> 16) & 0xF);
std::vector<VkImageLayout> rtv_layouts;
VkImageLayout dsv_layout;
u64 layout_offset = 22;
for (int n = 0; n < 5; ++n)
{
const VkImageLayout layout = VkImageLayout((renderpass_key >> layout_offset) & 0x7);
layout_offset += 3;
if (layout)
{
rtv_layouts.push_back(layout);
}
else
{
break;
}
}
VkFormat color_format = VkFormat(renderpass_key & 0xFF);
VkFormat depth_format = VkFormat((renderpass_key >> 8) & 0xFF);
if (depth_format)
{
dsv_layout = rtv_layouts.back();
rtv_layouts.pop_back();
}
std::vector<VkAttachmentDescription> attachments = {};
std::vector<VkAttachmentReference> attachment_references;
u32 attachment_count = 0;
for (const auto &layout : rtv_layouts)
{
VkAttachmentDescription color_attachment_description = {};
color_attachment_description.format = color_format;
color_attachment_description.samples = samples;
color_attachment_description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
color_attachment_description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
color_attachment_description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
color_attachment_description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
color_attachment_description.initialLayout = layout;
color_attachment_description.finalLayout = layout;
attachments.push_back(color_attachment_description);
attachment_references.push_back({ attachment_count++, layout });
}
if (depth_format)
{
VkAttachmentDescription depth_attachment_description = {};
depth_attachment_description.format = depth_format;
depth_attachment_description.samples = samples;
depth_attachment_description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
depth_attachment_description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depth_attachment_description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
depth_attachment_description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
depth_attachment_description.initialLayout = dsv_layout;
depth_attachment_description.finalLayout = dsv_layout;
attachments.push_back(depth_attachment_description);
attachment_references.push_back({ attachment_count, dsv_layout });
}
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = attachment_count;
subpass.pColorAttachments = attachment_count? attachment_references.data() : nullptr;
subpass.pDepthStencilAttachment = depth_format? &attachment_references.back() : nullptr;
VkRenderPassCreateInfo rp_info = {};
rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rp_info.attachmentCount = static_cast<uint32_t>(attachments.size());
rp_info.pAttachments = attachments.data();
rp_info.subpassCount = 1;
rp_info.pSubpasses = &subpass;
rp_info.pDependencies = nullptr;
rp_info.dependencyCount = 0;
VkRenderPass result;
CHECK_RESULT(vkCreateRenderPass(dev, &rp_info, NULL, &result));
g_renderpass_cache[renderpass_key] = result;
return result;
}
void clear_renderpass_cache(VkDevice dev)
{
for (const auto &renderpass : g_renderpass_cache)
{
vkDestroyRenderPass(dev, renderpass.second, nullptr);
}
g_renderpass_cache.clear();
}
}