rpcsx/rpcs3/Emu/RSX/Capture
Eladash 43f919c04b Fixup after #6143 (#6146)
vm::spu max address was overflowing resulting in issues, so cast to u64 where needed. Fixes #6145.
    Use vm::get_addr instead of manually substructing vm::base(0) from pointer in texture cache code.
    Prefer std::atomic_thread_fence over _mm_?fence(), adjust usage to be more correct.
    Used sequantially consistent ordering in semaphore_release for TSX path as well.
    Improved memory ordering for sys_rsx_context_iounmap/map.
    Fixed sync bugs in HLE gcm because of not using atomic instructions.
    Use release memory barrier in lwsync for PPU LLVM, according to this xbox360 programming guide lwsync is a hw release memory barrier.
    Also use release barrier where lwsync was originally used in liblv2 sys_lwmutex and cellSync.
    Use acquire barrier for isync instruction, see https://devblogs.microsoft.com/oldnewthing/20180814-00/?p=99485
2019-06-29 18:48:42 +03:00
..
rsx_capture.cpp Refactoring (#6143) 2019-06-29 01:27:49 +03:00
rsx_capture.h rsx-capture: reduce capture size 2018-12-04 13:01:29 +03:00
rsx_replay.cpp Fixup after #6143 (#6146) 2019-06-29 18:48:42 +03:00
rsx_replay.h Use sys_memory_allocate on rsx replayer to fix it 2019-03-05 21:23:24 +03:00
rsx_trace.h rsx: initial capture/replay functionality (#4510) 2018-05-13 12:18:05 +03:00