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- Multiple header files where missing #includes to other headers that where used in the header. Correct header was included in correct order in source files which caused everything to compile. - Added missing #includes so header files correctly include all their dependencies and fixes problems with IDEs being unable to parse headers correctly due to missing symbols
21 lines
438 B
C
21 lines
438 B
C
#pragma once
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#include "Emu/Memory/vm_ptr.h"
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// Return Codes
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enum
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{
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CELL_SCREENSHOT_ERROR_INTERNAL = 0x8002d101,
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CELL_SCREENSHOT_ERROR_PARAM = 0x8002d102,
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CELL_SCREENSHOT_ERROR_DECODE = 0x8002d103,
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CELL_SCREENSHOT_ERROR_NOSPACE = 0x8002d104,
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CELL_SCREENSHOT_ERROR_UNSUPPORTED_COLOR_FORMAT = 0x8002d105,
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};
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struct CellScreenShotSetParam
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{
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vm::bcptr<char> photo_title;
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vm::bcptr<char> game_title;
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vm::bcptr<char> game_comment;
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};
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