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GLBuffers.cpp
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include clearing
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2014-08-23 04:16:54 +04:00 |
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GLBuffers.h
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Renamed Emu/GS -> Emu/RSX
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2014-08-04 01:37:23 +02:00 |
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GLFragmentProgram.cpp
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Implement more FP instructions
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2015-01-24 21:30:36 +02:00 |
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GLFragmentProgram.h
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RSX : inline fragment naming as vertex shader
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2015-01-02 08:06:42 +08:00 |
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GLGSRender.cpp
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Memory cleanup, page flags implemented
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2015-02-13 17:04:03 +03:00 |
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GLGSRender.h
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RSX "refactoring" reverted
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2015-01-31 16:01:34 +03:00 |
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GLProcTable.h
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Renamed Emu/GS -> Emu/RSX
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2014-08-04 01:37:23 +02:00 |
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GLProgram.cpp
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Minor formatting in GLProgram
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2015-02-19 17:10:21 +02:00 |
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GLProgram.h
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RSX: shaders fix and vertex texture implementation
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2014-12-17 22:01:59 +08:00 |
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GLProgramBuffer.cpp
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RSX : inline fragment naming as vertex shader
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2015-01-02 08:06:42 +08:00 |
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GLProgramBuffer.h
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RSX : inline fragment naming as vertex shader
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2015-01-02 08:06:42 +08:00 |
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GLShaderParam.h
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RSX: shaders fix and vertex texture implementation
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2014-12-17 22:01:59 +08:00 |
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GLVertexProgram.cpp
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VP: switch to version 420
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2015-01-19 04:42:00 +08:00 |
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GLVertexProgram.h
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RSX: shaders fix and vertex texture implementation
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2014-12-17 22:01:59 +08:00 |
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OpenGL.cpp
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unix preprocessor define typo fixed
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2014-09-03 12:12:50 +02:00 |
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OpenGL.h
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stdafx_gui.h created, wx removed from stdafx.h
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2014-08-29 02:49:26 +04:00 |