rpcsx/rpcs3/Emu/SysCalls/ModuleManager.h
Arkaran99 3caff5a107 Change ModuleManager::init function.
First step to help refactor Module management.
Add every module in the static ModuleInfo list. Module without id are assigned
to 0xffff.
The init function is called after constructor and take a pointer to Module
as an input.
This pointer is used to set the Module's global pointer in its file.
2014-09-13 22:00:17 +02:00

27 lines
821 B
C++

#pragma once
#include "Modules.h"
class ModuleManager
{
Module* m_modules[3][0xff];//keep pointer to modules split in 3 categories according to their id
uint m_max_module_id; //max index in m_modules[2][], m_modules[1][] and m_modules[0][]
uint m_module_2_count; //max index in m_modules[2][]
std::mutex m_funcs_lock;
std::vector<ModuleFunc *> m_modules_funcs_list;
std::vector<Module> m_mod_init; //owner of Module
bool initialized;
public:
ModuleManager();
~ModuleManager();
void init();
void AddFunc(ModuleFunc *func);
void SetModule(u16 id, Module* module);//insert into m_modules
bool IsLoadedFunc(u32 id) const;
bool CallFunc(u32 num);
bool UnloadFunc(u32 id);
void UnloadModules();
u32 GetFuncNumById(u32 id);
Module* GetModuleByName(const std::string& name);
Module* GetModuleById(u16 id);
};