| .. |
|
GLCommonDecompiler.cpp
|
rsx/decompiler: Restructure program register behavior
|
2019-08-26 20:03:31 +03:00 |
|
GLCommonDecompiler.h
|
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
|
2019-06-12 10:59:31 +01:00 |
|
GLCompute.h
|
gl: Refactor shader type usage
|
2020-05-16 16:16:17 +01:00 |
|
GLDraw.cpp
|
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
|
2020-06-15 14:18:12 +03:00 |
|
GLExecutionState.h
|
C-style cast cleanup VI
|
2019-12-04 17:56:22 +03:00 |
|
GLFragmentProgram.cpp
|
rsx: Merge instruction expand flag with the other sign expand flags
|
2020-06-12 20:19:20 +03:00 |
|
GLFragmentProgram.h
|
gl: Refactor shader compilation
|
2020-05-16 16:16:17 +01:00 |
|
GLGSRender.cpp
|
gl: Silence warnings
|
2020-07-05 16:58:44 +03:00 |
|
GLGSRender.h
|
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
|
2020-06-15 14:18:12 +03:00 |
|
GLHelpers.cpp
|
gl: Avoid issuing glDelete calls with m_id == GL_NONE
|
2020-05-16 08:29:00 +01:00 |
|
GLHelpers.h
|
gl: Improve async compiler synchronization with initialization
|
2020-06-07 12:54:34 +03:00 |
|
GLOverlays.h
|
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
|
2020-06-15 14:18:12 +03:00 |
|
GLPresent.cpp
|
rsx: Improve surface cache resource management
|
2020-06-01 22:24:27 +03:00 |
|
GLProcTable.h
|
gl: Fix async shader compiler
|
2020-04-05 16:35:20 +03:00 |
|
GLProgramBuffer.h
|
gl: Improve async compiler synchronization with initialization
|
2020-06-07 12:54:34 +03:00 |
|
GLRenderTargets.cpp
|
gl: Fix depth buffer byteswap hint
|
2020-06-12 20:49:47 +03:00 |
|
GLRenderTargets.h
|
rsx: Improve surface cache resource management
|
2020-06-01 22:24:27 +03:00 |
|
GLShaderInterpreter.cpp
|
rsx: Add stippled rendering support to interpreters
|
2020-05-30 14:47:10 +03:00 |
|
GLShaderInterpreter.h
|
gl: Refactor shader type usage
|
2020-05-16 16:16:17 +01:00 |
|
GLTextOut.h
|
gl: Refactor shader type usage
|
2020-05-16 16:16:17 +01:00 |
|
GLTexture.cpp
|
rsx: Properly handle conversion of G8B8 and related formats
|
2020-06-16 22:36:38 +03:00 |
|
GLTexture.h
|
gl: Rewrite image transfer operations to support image subregions
|
2019-10-13 19:00:05 +03:00 |
|
GLTextureCache.h
|
rsx: Support DRGB8 sampling of render targets
|
2020-06-22 20:12:41 +03:00 |
|
GLVertexBuffers.cpp
|
Disable exception handling.
|
2020-03-12 16:03:08 +03:00 |
|
GLVertexProgram.cpp
|
gl: Refactor shader type usage
|
2020-05-16 16:16:17 +01:00 |
|
GLVertexProgram.h
|
gl: Refactor shader compilation
|
2020-05-16 16:16:17 +01:00 |
|
OpenGL.cpp
|
Modernize RSX logging (rsx_log variable)
|
2020-02-01 11:52:22 +03:00 |
|
OpenGL.h
|
rsx: Make X11 optional on Linux
|
2019-12-20 10:48:03 +00:00 |