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D3D12Buffer.cpp
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d3d12: Fix handling of disabled texture
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2015-12-16 20:36:38 +01:00 |
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D3D12CommonDecompiler.cpp
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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D3D12CommonDecompiler.h
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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D3D12Formats.cpp
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d3d12: Fix error Last commit
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2015-12-16 20:36:48 +01:00 |
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D3D12Formats.h
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d3d12: Fix depth readback format
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2015-11-26 18:05:26 +01:00 |
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D3D12FragmentProgramDecompiler.cpp
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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D3D12FragmentProgramDecompiler.h
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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D3D12GSRender.cpp
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Shared PCH (experimental)
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2015-12-04 23:37:44 +03:00 |
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D3D12GSRender.h
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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D3D12MemoryHelpers.cpp
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Shared PCH (experimental)
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2015-12-04 23:37:44 +03:00 |
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D3D12MemoryHelpers.h
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d3d12: Use a single big buffer to store readback data
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2015-11-25 17:54:58 +01:00 |
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D3D12Overlay.cpp
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Shared PCH (experimental)
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2015-12-04 23:37:44 +03:00 |
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D3D12PipelineState.cpp
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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D3D12PipelineState.h
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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D3D12RenderTargetSets.cpp
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d3d12: Support surface format R5G6B5
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2015-12-16 20:36:41 +01:00 |
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D3D12RenderTargetSets.h
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d3d12: Discard rtt if format has changed.
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2015-11-26 18:05:23 +01:00 |
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D3D12Texture.cpp
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d3d12: D8R8G8B8 and A8R8G8B8 are essentially the same.
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2015-12-16 20:36:39 +01:00 |
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D3D12Utils.cpp
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d3d12: Add formatting abilities to unreachable macro
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2015-12-16 20:36:43 +01:00 |
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D3D12Utils.h
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d3d12: Add formatting abilities to unreachable macro
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2015-12-16 20:36:43 +01:00 |
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D3D12VertexProgramDecompiler.cpp
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Shared PCH (experimental)
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2015-12-04 23:37:44 +03:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Try to support undef vertex input
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2015-10-27 01:24:02 +01:00 |
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d3dx12.h
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d3d12: Add d3dx12.h from DX sample on github
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2015-09-25 16:23:03 +02:00 |