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- Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||