rpcsx/rpcs3/Emu/RSX/GL
kd-11 bd21930d1a rsx: Decode swizzled GPU data on CPU readback
- Currently this conversion is being done on the CPU to reuse as much code as possible.
  The expectation is that this almost never happens, so there is not point in increasing maintenance burden by adding compute paths
2020-08-02 16:14:11 +03:00
..
GLCommonDecompiler.cpp rsx/decompiler: Restructure program register behavior 2019-08-26 20:03:31 +03:00
GLCommonDecompiler.h gl/vk: Add constexpr to varying_registers and sync functions between the two backends 2019-06-12 10:59:31 +01:00
GLCompute.h gl: Refactor shader type usage 2020-05-16 16:16:17 +01:00
GLDraw.cpp rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
GLExecutionState.h C-style cast cleanup VI 2019-12-04 17:56:22 +03:00
GLFragmentProgram.cpp rsx: Merge instruction expand flag with the other sign expand flags 2020-06-12 20:19:20 +03:00
GLFragmentProgram.h gl: Refactor shader compilation 2020-05-16 16:16:17 +01:00
GLGSRender.cpp gl: Silence warnings 2020-07-05 16:58:44 +03:00
GLGSRender.h rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
GLHelpers.cpp gl: Avoid issuing glDelete calls with m_id == GL_NONE 2020-05-16 08:29:00 +01:00
GLHelpers.h gl: Improve async compiler synchronization with initialization 2020-06-07 12:54:34 +03:00
GLOverlays.h rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
GLPresent.cpp rsx: Improve surface cache resource management 2020-06-01 22:24:27 +03:00
GLProcTable.h gl: Fix async shader compiler 2020-04-05 16:35:20 +03:00
GLProgramBuffer.h gl: Improve async compiler synchronization with initialization 2020-06-07 12:54:34 +03:00
GLRenderTargets.cpp rsx: Propagate raster type of fbo sourced data throughout the pipeline. 2020-08-02 16:14:11 +03:00
GLRenderTargets.h rsx: Propagate raster type of fbo sourced data throughout the pipeline. 2020-08-02 16:14:11 +03:00
GLShaderInterpreter.cpp rsx: Add stippled rendering support to interpreters 2020-05-30 14:47:10 +03:00
GLShaderInterpreter.h gl: Refactor shader type usage 2020-05-16 16:16:17 +01:00
GLTextOut.h gl: Refactor shader type usage 2020-05-16 16:16:17 +01:00
GLTexture.cpp rsx: Decode swizzled GPU data on CPU readback 2020-08-02 16:14:11 +03:00
GLTexture.h gl: Rewrite image transfer operations to support image subregions 2019-10-13 19:00:05 +03:00
GLTextureCache.h rsx: Decode swizzled GPU data on CPU readback 2020-08-02 16:14:11 +03:00
GLVertexBuffers.cpp Disable exception handling. 2020-03-12 16:03:08 +03:00
GLVertexProgram.cpp gl: Refactor shader type usage 2020-05-16 16:16:17 +01:00
GLVertexProgram.h gl: Refactor shader compilation 2020-05-16 16:16:17 +01:00
OpenGL.cpp Modernize RSX logging (rsx_log variable) 2020-02-01 11:52:22 +03:00
OpenGL.h rsx: Make X11 optional on Linux 2019-12-20 10:48:03 +00:00