rpcsx/wxWidgets/src/common/dlgcmn.cpp

566 lines
14 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/dlgcmn.cpp
// Purpose: common (to all ports) wxDialog functions
// Author: Vadim Zeitlin
// Modified by:
// Created: 28.06.99
// RCS-ID: $Id: dlgcmn.cpp 49747 2007-11-09 15:06:52Z JS $
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/dialog.h"
#ifndef WX_PRECOMP
#include "wx/button.h"
#include "wx/dcclient.h"
#include "wx/intl.h"
#include "wx/settings.h"
#include "wx/stattext.h"
#include "wx/sizer.h"
#include "wx/containr.h"
#endif
#include "wx/statline.h"
#include "wx/sysopt.h"
#if wxUSE_STATTEXT
// ----------------------------------------------------------------------------
// wxTextWrapper
// ----------------------------------------------------------------------------
// this class is used to wrap the text on word boundary: wrapping is done by
// calling OnStartLine() and OnOutputLine() functions
class wxTextWrapper
{
public:
wxTextWrapper() { m_eol = false; }
// win is used for getting the font, text is the text to wrap, width is the
// max line width or -1 to disable wrapping
void Wrap(wxWindow *win, const wxString& text, int widthMax);
// we don't need it, but just to avoid compiler warnings
virtual ~wxTextWrapper() { }
protected:
// line may be empty
virtual void OnOutputLine(const wxString& line) = 0;
// called at the start of every new line (except the very first one)
virtual void OnNewLine() { }
private:
// call OnOutputLine() and set m_eol to true
void DoOutputLine(const wxString& line)
{
OnOutputLine(line);
m_eol = true;
}
// this function is a destructive inspector: when it returns true it also
// resets the flag to false so calling it again woulnd't return true any
// more
bool IsStartOfNewLine()
{
if ( !m_eol )
return false;
m_eol = false;
return true;
}
bool m_eol;
};
#endif // wxUSE_STATTEXT
// ----------------------------------------------------------------------------
// wxDialogBase
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(wxDialogBase, wxTopLevelWindow)
EVT_BUTTON(wxID_ANY, wxDialogBase::OnButton)
EVT_CLOSE(wxDialogBase::OnCloseWindow)
EVT_CHAR_HOOK(wxDialogBase::OnCharHook)
WX_EVENT_TABLE_CONTROL_CONTAINER(wxDialogBase)
END_EVENT_TABLE()
WX_DELEGATE_TO_CONTROL_CONTAINER(wxDialogBase, wxTopLevelWindow)
void wxDialogBase::Init()
{
m_returnCode = 0;
m_affirmativeId = wxID_OK;
m_escapeId = wxID_ANY;
// the dialogs have this flag on by default to prevent the events from the
// dialog controls from reaching the parent frame which is usually
// undesirable and can lead to unexpected and hard to find bugs
SetExtraStyle(GetExtraStyle() | wxWS_EX_BLOCK_EVENTS);
m_container.SetContainerWindow(this);
}
#if wxUSE_STATTEXT
void wxTextWrapper::Wrap(wxWindow *win, const wxString& text, int widthMax)
{
const wxChar *lastSpace = NULL;
wxString line;
const wxChar *lineStart = text.c_str();
for ( const wxChar *p = lineStart; ; p++ )
{
if ( IsStartOfNewLine() )
{
OnNewLine();
lastSpace = NULL;
line.clear();
lineStart = p;
}
if ( *p == _T('\n') || *p == _T('\0') )
{
DoOutputLine(line);
if ( *p == _T('\0') )
break;
}
else // not EOL
{
if ( *p == _T(' ') )
lastSpace = p;
line += *p;
if ( widthMax >= 0 && lastSpace )
{
int width;
win->GetTextExtent(line, &width, NULL);
if ( width > widthMax )
{
// remove the last word from this line
line.erase(lastSpace - lineStart, p + 1 - lineStart);
DoOutputLine(line);
// go back to the last word of this line which we didn't
// output yet
p = lastSpace;
}
}
//else: no wrapping at all or impossible to wrap
}
}
}
class wxTextSizerWrapper : public wxTextWrapper
{
public:
wxTextSizerWrapper(wxWindow *win)
{
m_win = win;
m_hLine = 0;
}
wxSizer *CreateSizer(const wxString& text, int widthMax)
{
m_sizer = new wxBoxSizer(wxVERTICAL);
Wrap(m_win, text, widthMax);
return m_sizer;
}
protected:
virtual void OnOutputLine(const wxString& line)
{
if ( !line.empty() )
{
m_sizer->Add(new wxStaticText(m_win, wxID_ANY, line));
}
else // empty line, no need to create a control for it
{
if ( !m_hLine )
m_hLine = m_win->GetCharHeight();
m_sizer->Add(5, m_hLine);
}
}
private:
wxWindow *m_win;
wxSizer *m_sizer;
int m_hLine;
};
wxSizer *wxDialogBase::CreateTextSizer(const wxString& message)
{
// I admit that this is complete bogus, but it makes
// message boxes work for pda screens temporarily..
int widthMax = -1;
const bool is_pda = wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA;
if (is_pda)
{
widthMax = wxSystemSettings::GetMetric( wxSYS_SCREEN_X ) - 25;
}
// '&' is used as accel mnemonic prefix in the wxWidgets controls but in
// the static messages created by CreateTextSizer() (used by wxMessageBox,
// for example), we don't want this special meaning, so we need to quote it
wxString text(message);
text.Replace(_T("&"), _T("&&"));
wxTextSizerWrapper wrapper(this);
return wrapper.CreateSizer(text, widthMax);
}
class wxLabelWrapper : public wxTextWrapper
{
public:
void WrapLabel(wxWindow *text, int widthMax)
{
m_text.clear();
Wrap(text, text->GetLabel(), widthMax);
text->SetLabel(m_text);
}
protected:
virtual void OnOutputLine(const wxString& line)
{
m_text += line;
}
virtual void OnNewLine()
{
m_text += _T('\n');
}
private:
wxString m_text;
};
// NB: don't "factor out" the scope operator, SGI MIPSpro 7.3 (but not 7.4)
// gets confused if it doesn't immediately follow the class name
void
#if defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
wxStaticText::
#else
wxStaticTextBase::
#endif
Wrap(int width)
{
wxLabelWrapper wrapper;
wrapper.WrapLabel(this, width);
}
#endif // wxUSE_STATTEXT
wxSizer *wxDialogBase::CreateButtonSizer(long flags)
{
wxSizer *sizer = NULL;
#ifdef __SMARTPHONE__
wxDialog* dialog = (wxDialog*) this;
if ( flags & wxOK )
dialog->SetLeftMenu(wxID_OK);
if ( flags & wxCANCEL )
dialog->SetRightMenu(wxID_CANCEL);
if ( flags & wxYES )
dialog->SetLeftMenu(wxID_YES);
if ( flags & wxNO )
dialog->SetRightMenu(wxID_NO);
#else // !__SMARTPHONE__
#if wxUSE_BUTTON
#ifdef __POCKETPC__
// PocketPC guidelines recommend for Ok/Cancel dialogs to use OK button
// located inside caption bar and implement Cancel functionality through
// Undo outside dialog. As native behaviour this will be default here but
// can be replaced with real wxButtons by setting the option below to 1
if ( (flags & ~(wxCANCEL|wxNO_DEFAULT)) != wxOK ||
wxSystemOptions::GetOptionInt(wxT("wince.dialog.real-ok-cancel")) )
#endif // __POCKETPC__
{
sizer = CreateStdDialogButtonSizer(flags);
}
#endif // wxUSE_BUTTON
#endif // __SMARTPHONE__/!__SMARTPHONE__
return sizer;
}
wxSizer *wxDialogBase::CreateSeparatedButtonSizer(long flags)
{
wxSizer *sizer = CreateButtonSizer(flags);
if ( !sizer )
return NULL;
// Mac Human Interface Guidelines recommend not to use static lines as
// grouping elements
#if wxUSE_STATLINE && !defined(__WXMAC__)
wxBoxSizer *topsizer = new wxBoxSizer(wxVERTICAL);
topsizer->Add(new wxStaticLine(this),
wxSizerFlags().Expand().DoubleBorder(wxBOTTOM));
topsizer->Add(sizer, wxSizerFlags().Expand());
sizer = topsizer;
#endif // wxUSE_STATLINE
return sizer;
}
#if wxUSE_BUTTON
wxStdDialogButtonSizer *wxDialogBase::CreateStdDialogButtonSizer( long flags )
{
wxStdDialogButtonSizer *sizer = new wxStdDialogButtonSizer();
wxButton *ok = NULL;
wxButton *yes = NULL;
wxButton *no = NULL;
if (flags & wxOK)
{
ok = new wxButton(this, wxID_OK);
sizer->AddButton(ok);
}
if (flags & wxCANCEL)
{
wxButton *cancel = new wxButton(this, wxID_CANCEL);
sizer->AddButton(cancel);
}
if (flags & wxYES)
{
yes = new wxButton(this, wxID_YES);
sizer->AddButton(yes);
}
if (flags & wxNO)
{
no = new wxButton(this, wxID_NO);
sizer->AddButton(no);
}
if (flags & wxHELP)
{
wxButton *help = new wxButton(this, wxID_HELP);
sizer->AddButton(help);
}
if (flags & wxNO_DEFAULT)
{
if (no)
{
no->SetDefault();
no->SetFocus();
}
}
else
{
if (ok)
{
ok->SetDefault();
ok->SetFocus();
}
else if (yes)
{
yes->SetDefault();
yes->SetFocus();
}
}
if (flags & wxOK)
SetAffirmativeId(wxID_OK);
else if (flags & wxYES)
SetAffirmativeId(wxID_YES);
sizer->Realize();
return sizer;
}
#endif // wxUSE_BUTTON
// ----------------------------------------------------------------------------
// standard buttons handling
// ----------------------------------------------------------------------------
void wxDialogBase::EndDialog(int rc)
{
if ( IsModal() )
EndModal(rc);
else
Hide();
}
void wxDialogBase::AcceptAndClose()
{
if ( Validate() && TransferDataFromWindow() )
{
EndDialog(m_affirmativeId);
}
}
void wxDialogBase::SetAffirmativeId(int affirmativeId)
{
m_affirmativeId = affirmativeId;
}
void wxDialogBase::SetEscapeId(int escapeId)
{
m_escapeId = escapeId;
}
bool wxDialogBase::EmulateButtonClickIfPresent(int id)
{
#if wxUSE_BUTTON
wxButton *btn = wxDynamicCast(FindWindow(id), wxButton);
if ( !btn || !btn->IsEnabled() || !btn->IsShown() )
return false;
wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, id);
event.SetEventObject(btn);
btn->GetEventHandler()->ProcessEvent(event);
return true;
#else // !wxUSE_BUTTON
wxUnusedVar(id);
return false;
#endif // wxUSE_BUTTON/!wxUSE_BUTTON
}
bool wxDialogBase::IsEscapeKey(const wxKeyEvent& event)
{
// for most platforms, Esc key is used to close the dialogs
return event.GetKeyCode() == WXK_ESCAPE &&
event.GetModifiers() == wxMOD_NONE;
}
void wxDialogBase::OnCharHook(wxKeyEvent& event)
{
if ( event.GetKeyCode() == WXK_ESCAPE )
{
int idCancel = GetEscapeId();
switch ( idCancel )
{
case wxID_NONE:
// don't handle Esc specially at all
break;
case wxID_ANY:
// this value is special: it means translate Esc to wxID_CANCEL
// but if there is no such button, then fall back to wxID_OK
if ( EmulateButtonClickIfPresent(wxID_CANCEL) )
return;
idCancel = GetAffirmativeId();
// fall through
default:
// translate Esc to button press for the button with given id
if ( EmulateButtonClickIfPresent(idCancel) )
return;
}
}
event.Skip();
}
void wxDialogBase::OnButton(wxCommandEvent& event)
{
const int id = event.GetId();
if ( id == GetAffirmativeId() )
{
AcceptAndClose();
}
else if ( id == wxID_APPLY )
{
if ( Validate() )
TransferDataFromWindow();
// TODO: disable the Apply button until things change again
}
else if ( id == GetEscapeId() ||
(id == wxID_CANCEL && GetEscapeId() == wxID_ANY) )
{
EndDialog(wxID_CANCEL);
}
else // not a standard button
{
event.Skip();
}
}
// ----------------------------------------------------------------------------
// other event handlers
// ----------------------------------------------------------------------------
void wxDialogBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
{
// We'll send a Cancel message by default, which may close the dialog.
// Check for looping if the Cancel event handler calls Close().
// Note that if a cancel button and handler aren't present in the dialog,
// nothing will happen when you close the dialog via the window manager, or
// via Close(). We wouldn't want to destroy the dialog by default, since
// the dialog may have been created on the stack. However, this does mean
// that calling dialog->Close() won't delete the dialog unless the handler
// for wxID_CANCEL does so. So use Destroy() if you want to be sure to
// destroy the dialog. The default OnCancel (above) simply ends a modal
// dialog, and hides a modeless dialog.
// VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
// lists here? don't dare to change it now, but should be done later!
static wxList closing;
if ( closing.Member(this) )
return;
closing.Append(this);
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
closing.DeleteObject(this);
}
void wxDialogBase::OnSysColourChanged(wxSysColourChangedEvent& event)
{
#ifndef __WXGTK__
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
Refresh();
#endif
event.Skip();
}