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566 lines
14 KiB
C++
566 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/dlgcmn.cpp
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// Purpose: common (to all ports) wxDialog functions
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 28.06.99
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// RCS-ID: $Id: dlgcmn.cpp 49747 2007-11-09 15:06:52Z JS $
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/dialog.h"
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#ifndef WX_PRECOMP
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#include "wx/button.h"
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#include "wx/dcclient.h"
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#include "wx/intl.h"
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#include "wx/settings.h"
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#include "wx/stattext.h"
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#include "wx/sizer.h"
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#include "wx/containr.h"
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#endif
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#include "wx/statline.h"
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#include "wx/sysopt.h"
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#if wxUSE_STATTEXT
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// ----------------------------------------------------------------------------
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// wxTextWrapper
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// ----------------------------------------------------------------------------
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// this class is used to wrap the text on word boundary: wrapping is done by
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// calling OnStartLine() and OnOutputLine() functions
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class wxTextWrapper
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{
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public:
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wxTextWrapper() { m_eol = false; }
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// win is used for getting the font, text is the text to wrap, width is the
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// max line width or -1 to disable wrapping
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void Wrap(wxWindow *win, const wxString& text, int widthMax);
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// we don't need it, but just to avoid compiler warnings
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virtual ~wxTextWrapper() { }
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protected:
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// line may be empty
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virtual void OnOutputLine(const wxString& line) = 0;
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// called at the start of every new line (except the very first one)
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virtual void OnNewLine() { }
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private:
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// call OnOutputLine() and set m_eol to true
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void DoOutputLine(const wxString& line)
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{
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OnOutputLine(line);
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m_eol = true;
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}
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// this function is a destructive inspector: when it returns true it also
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// resets the flag to false so calling it again woulnd't return true any
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// more
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bool IsStartOfNewLine()
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{
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if ( !m_eol )
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return false;
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m_eol = false;
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return true;
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}
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bool m_eol;
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};
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#endif // wxUSE_STATTEXT
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// ----------------------------------------------------------------------------
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// wxDialogBase
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(wxDialogBase, wxTopLevelWindow)
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EVT_BUTTON(wxID_ANY, wxDialogBase::OnButton)
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EVT_CLOSE(wxDialogBase::OnCloseWindow)
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EVT_CHAR_HOOK(wxDialogBase::OnCharHook)
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WX_EVENT_TABLE_CONTROL_CONTAINER(wxDialogBase)
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END_EVENT_TABLE()
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WX_DELEGATE_TO_CONTROL_CONTAINER(wxDialogBase, wxTopLevelWindow)
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void wxDialogBase::Init()
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{
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m_returnCode = 0;
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m_affirmativeId = wxID_OK;
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m_escapeId = wxID_ANY;
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// the dialogs have this flag on by default to prevent the events from the
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// dialog controls from reaching the parent frame which is usually
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// undesirable and can lead to unexpected and hard to find bugs
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SetExtraStyle(GetExtraStyle() | wxWS_EX_BLOCK_EVENTS);
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m_container.SetContainerWindow(this);
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}
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#if wxUSE_STATTEXT
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void wxTextWrapper::Wrap(wxWindow *win, const wxString& text, int widthMax)
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{
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const wxChar *lastSpace = NULL;
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wxString line;
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const wxChar *lineStart = text.c_str();
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for ( const wxChar *p = lineStart; ; p++ )
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{
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if ( IsStartOfNewLine() )
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{
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OnNewLine();
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lastSpace = NULL;
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line.clear();
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lineStart = p;
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}
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if ( *p == _T('\n') || *p == _T('\0') )
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{
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DoOutputLine(line);
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if ( *p == _T('\0') )
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break;
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}
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else // not EOL
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{
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if ( *p == _T(' ') )
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lastSpace = p;
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line += *p;
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if ( widthMax >= 0 && lastSpace )
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{
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int width;
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win->GetTextExtent(line, &width, NULL);
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if ( width > widthMax )
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{
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// remove the last word from this line
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line.erase(lastSpace - lineStart, p + 1 - lineStart);
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DoOutputLine(line);
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// go back to the last word of this line which we didn't
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// output yet
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p = lastSpace;
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}
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}
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//else: no wrapping at all or impossible to wrap
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}
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}
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}
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class wxTextSizerWrapper : public wxTextWrapper
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{
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public:
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wxTextSizerWrapper(wxWindow *win)
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{
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m_win = win;
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m_hLine = 0;
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}
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wxSizer *CreateSizer(const wxString& text, int widthMax)
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{
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m_sizer = new wxBoxSizer(wxVERTICAL);
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Wrap(m_win, text, widthMax);
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return m_sizer;
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}
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protected:
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virtual void OnOutputLine(const wxString& line)
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{
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if ( !line.empty() )
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{
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m_sizer->Add(new wxStaticText(m_win, wxID_ANY, line));
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}
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else // empty line, no need to create a control for it
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{
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if ( !m_hLine )
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m_hLine = m_win->GetCharHeight();
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m_sizer->Add(5, m_hLine);
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}
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}
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private:
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wxWindow *m_win;
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wxSizer *m_sizer;
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int m_hLine;
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};
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wxSizer *wxDialogBase::CreateTextSizer(const wxString& message)
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{
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// I admit that this is complete bogus, but it makes
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// message boxes work for pda screens temporarily..
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int widthMax = -1;
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const bool is_pda = wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA;
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if (is_pda)
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{
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widthMax = wxSystemSettings::GetMetric( wxSYS_SCREEN_X ) - 25;
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}
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// '&' is used as accel mnemonic prefix in the wxWidgets controls but in
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// the static messages created by CreateTextSizer() (used by wxMessageBox,
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// for example), we don't want this special meaning, so we need to quote it
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wxString text(message);
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text.Replace(_T("&"), _T("&&"));
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wxTextSizerWrapper wrapper(this);
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return wrapper.CreateSizer(text, widthMax);
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}
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class wxLabelWrapper : public wxTextWrapper
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{
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public:
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void WrapLabel(wxWindow *text, int widthMax)
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{
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m_text.clear();
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Wrap(text, text->GetLabel(), widthMax);
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text->SetLabel(m_text);
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}
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protected:
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virtual void OnOutputLine(const wxString& line)
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{
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m_text += line;
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}
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virtual void OnNewLine()
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{
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m_text += _T('\n');
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}
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private:
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wxString m_text;
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};
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// NB: don't "factor out" the scope operator, SGI MIPSpro 7.3 (but not 7.4)
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// gets confused if it doesn't immediately follow the class name
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void
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#if defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
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wxStaticText::
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#else
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wxStaticTextBase::
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#endif
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Wrap(int width)
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{
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wxLabelWrapper wrapper;
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wrapper.WrapLabel(this, width);
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}
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#endif // wxUSE_STATTEXT
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wxSizer *wxDialogBase::CreateButtonSizer(long flags)
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{
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wxSizer *sizer = NULL;
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#ifdef __SMARTPHONE__
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wxDialog* dialog = (wxDialog*) this;
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if ( flags & wxOK )
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dialog->SetLeftMenu(wxID_OK);
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if ( flags & wxCANCEL )
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dialog->SetRightMenu(wxID_CANCEL);
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if ( flags & wxYES )
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dialog->SetLeftMenu(wxID_YES);
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if ( flags & wxNO )
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dialog->SetRightMenu(wxID_NO);
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#else // !__SMARTPHONE__
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#if wxUSE_BUTTON
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#ifdef __POCKETPC__
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// PocketPC guidelines recommend for Ok/Cancel dialogs to use OK button
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// located inside caption bar and implement Cancel functionality through
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// Undo outside dialog. As native behaviour this will be default here but
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// can be replaced with real wxButtons by setting the option below to 1
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if ( (flags & ~(wxCANCEL|wxNO_DEFAULT)) != wxOK ||
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wxSystemOptions::GetOptionInt(wxT("wince.dialog.real-ok-cancel")) )
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#endif // __POCKETPC__
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{
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sizer = CreateStdDialogButtonSizer(flags);
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}
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#endif // wxUSE_BUTTON
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#endif // __SMARTPHONE__/!__SMARTPHONE__
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return sizer;
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}
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wxSizer *wxDialogBase::CreateSeparatedButtonSizer(long flags)
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{
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wxSizer *sizer = CreateButtonSizer(flags);
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if ( !sizer )
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return NULL;
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// Mac Human Interface Guidelines recommend not to use static lines as
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// grouping elements
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#if wxUSE_STATLINE && !defined(__WXMAC__)
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wxBoxSizer *topsizer = new wxBoxSizer(wxVERTICAL);
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topsizer->Add(new wxStaticLine(this),
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wxSizerFlags().Expand().DoubleBorder(wxBOTTOM));
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topsizer->Add(sizer, wxSizerFlags().Expand());
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sizer = topsizer;
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#endif // wxUSE_STATLINE
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return sizer;
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}
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#if wxUSE_BUTTON
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wxStdDialogButtonSizer *wxDialogBase::CreateStdDialogButtonSizer( long flags )
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{
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wxStdDialogButtonSizer *sizer = new wxStdDialogButtonSizer();
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wxButton *ok = NULL;
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wxButton *yes = NULL;
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wxButton *no = NULL;
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if (flags & wxOK)
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{
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ok = new wxButton(this, wxID_OK);
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sizer->AddButton(ok);
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}
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if (flags & wxCANCEL)
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{
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wxButton *cancel = new wxButton(this, wxID_CANCEL);
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sizer->AddButton(cancel);
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}
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if (flags & wxYES)
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{
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yes = new wxButton(this, wxID_YES);
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sizer->AddButton(yes);
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}
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if (flags & wxNO)
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{
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no = new wxButton(this, wxID_NO);
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sizer->AddButton(no);
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}
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if (flags & wxHELP)
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{
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wxButton *help = new wxButton(this, wxID_HELP);
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sizer->AddButton(help);
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}
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if (flags & wxNO_DEFAULT)
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{
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if (no)
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{
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no->SetDefault();
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no->SetFocus();
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}
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}
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else
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{
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if (ok)
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{
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ok->SetDefault();
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ok->SetFocus();
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}
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else if (yes)
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{
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yes->SetDefault();
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yes->SetFocus();
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}
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}
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if (flags & wxOK)
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SetAffirmativeId(wxID_OK);
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else if (flags & wxYES)
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SetAffirmativeId(wxID_YES);
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sizer->Realize();
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return sizer;
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}
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#endif // wxUSE_BUTTON
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// ----------------------------------------------------------------------------
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// standard buttons handling
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// ----------------------------------------------------------------------------
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void wxDialogBase::EndDialog(int rc)
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{
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if ( IsModal() )
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EndModal(rc);
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else
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Hide();
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}
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void wxDialogBase::AcceptAndClose()
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{
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if ( Validate() && TransferDataFromWindow() )
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{
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EndDialog(m_affirmativeId);
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}
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}
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void wxDialogBase::SetAffirmativeId(int affirmativeId)
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{
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m_affirmativeId = affirmativeId;
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}
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void wxDialogBase::SetEscapeId(int escapeId)
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{
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m_escapeId = escapeId;
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}
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bool wxDialogBase::EmulateButtonClickIfPresent(int id)
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{
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#if wxUSE_BUTTON
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wxButton *btn = wxDynamicCast(FindWindow(id), wxButton);
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if ( !btn || !btn->IsEnabled() || !btn->IsShown() )
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return false;
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wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, id);
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event.SetEventObject(btn);
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btn->GetEventHandler()->ProcessEvent(event);
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return true;
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#else // !wxUSE_BUTTON
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wxUnusedVar(id);
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return false;
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#endif // wxUSE_BUTTON/!wxUSE_BUTTON
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}
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bool wxDialogBase::IsEscapeKey(const wxKeyEvent& event)
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{
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// for most platforms, Esc key is used to close the dialogs
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return event.GetKeyCode() == WXK_ESCAPE &&
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event.GetModifiers() == wxMOD_NONE;
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}
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void wxDialogBase::OnCharHook(wxKeyEvent& event)
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{
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if ( event.GetKeyCode() == WXK_ESCAPE )
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{
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int idCancel = GetEscapeId();
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switch ( idCancel )
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{
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case wxID_NONE:
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// don't handle Esc specially at all
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break;
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case wxID_ANY:
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// this value is special: it means translate Esc to wxID_CANCEL
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// but if there is no such button, then fall back to wxID_OK
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if ( EmulateButtonClickIfPresent(wxID_CANCEL) )
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return;
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idCancel = GetAffirmativeId();
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// fall through
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default:
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// translate Esc to button press for the button with given id
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if ( EmulateButtonClickIfPresent(idCancel) )
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return;
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}
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}
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event.Skip();
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}
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void wxDialogBase::OnButton(wxCommandEvent& event)
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{
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const int id = event.GetId();
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if ( id == GetAffirmativeId() )
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{
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AcceptAndClose();
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}
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else if ( id == wxID_APPLY )
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{
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if ( Validate() )
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TransferDataFromWindow();
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// TODO: disable the Apply button until things change again
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}
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else if ( id == GetEscapeId() ||
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(id == wxID_CANCEL && GetEscapeId() == wxID_ANY) )
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{
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EndDialog(wxID_CANCEL);
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}
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else // not a standard button
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{
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event.Skip();
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}
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}
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// ----------------------------------------------------------------------------
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// other event handlers
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// ----------------------------------------------------------------------------
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void wxDialogBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
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{
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// We'll send a Cancel message by default, which may close the dialog.
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// Check for looping if the Cancel event handler calls Close().
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// Note that if a cancel button and handler aren't present in the dialog,
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// nothing will happen when you close the dialog via the window manager, or
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// via Close(). We wouldn't want to destroy the dialog by default, since
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// the dialog may have been created on the stack. However, this does mean
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// that calling dialog->Close() won't delete the dialog unless the handler
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// for wxID_CANCEL does so. So use Destroy() if you want to be sure to
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// destroy the dialog. The default OnCancel (above) simply ends a modal
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// dialog, and hides a modeless dialog.
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// VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
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// lists here? don't dare to change it now, but should be done later!
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static wxList closing;
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if ( closing.Member(this) )
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return;
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closing.Append(this);
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
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closing.DeleteObject(this);
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}
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void wxDialogBase::OnSysColourChanged(wxSysColourChangedEvent& event)
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{
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#ifndef __WXGTK__
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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Refresh();
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#endif
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event.Skip();
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}
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