rpcsx/rpcs3/Emu/RSX/Common/TextureUtils.h
2016-01-26 17:56:02 +01:00

31 lines
838 B
C++

#pragma once
#include "../RSXTexture.h"
#include <vector>
struct MipmapLevelInfo
{
size_t offset;
u16 width;
u16 height;
u16 depth;
u16 rowPitch;
};
/**
* Get size to store texture in a linear fashion.
* Storage is assumed to use a rowPitchAlignement boundary for every row of texture.
*/
size_t get_placed_texture_storage_size(const rsx::texture &texture, size_t rowPitchAlignement);
/**
* Write texture data to textureData.
* Data are not packed, they are stored per rows using rowPitchAlignement.
* Similarly, offset for every mipmaplevel is aligned to rowPitchAlignement boundary.
*/
std::vector<MipmapLevelInfo> upload_placed_texture(const rsx::texture &texture, size_t rowPitchAlignement, void* textureData);
/**
* Get number of bytes occupied by texture in RSX mem
*/
size_t get_texture_size(const rsx::texture &texture);