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31 lines
838 B
C++
31 lines
838 B
C++
#pragma once
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#include "../RSXTexture.h"
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#include <vector>
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struct MipmapLevelInfo
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{
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size_t offset;
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u16 width;
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u16 height;
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u16 depth;
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u16 rowPitch;
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};
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/**
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* Get size to store texture in a linear fashion.
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* Storage is assumed to use a rowPitchAlignement boundary for every row of texture.
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*/
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size_t get_placed_texture_storage_size(const rsx::texture &texture, size_t rowPitchAlignement);
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/**
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* Write texture data to textureData.
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* Data are not packed, they are stored per rows using rowPitchAlignement.
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* Similarly, offset for every mipmaplevel is aligned to rowPitchAlignement boundary.
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*/
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std::vector<MipmapLevelInfo> upload_placed_texture(const rsx::texture &texture, size_t rowPitchAlignement, void* textureData);
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/**
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* Get number of bytes occupied by texture in RSX mem
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*/
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size_t get_texture_size(const rsx::texture &texture);
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