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Capture
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More Header cleanup
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2020-11-06 22:14:05 +01:00 |
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Common
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rsx: Use multithreaded shader compiler backend
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2020-11-21 20:43:15 +03:00 |
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GL
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gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer
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2020-11-24 11:10:43 +03:00 |
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Null
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rsx: Fix NULL renderer
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2020-02-23 19:57:55 +03:00 |
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Overlays
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More Header cleanup
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2020-11-06 22:14:05 +01:00 |
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VK
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vk: Improve support for RDNA
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2020-11-23 19:20:00 +03:00 |
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CgBinaryFragmentProgram.cpp
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Avoid string reallocation in swizzle CgBinaryProgram
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2020-06-15 22:26:49 +03:00 |
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CgBinaryProgram.h
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rsx: Use multithreaded shader compiler backend
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2020-11-21 20:43:15 +03:00 |
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CgBinaryVertexProgram.cpp
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Avoid string reallocation in swizzle CgBinaryProgram
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2020-06-15 22:26:49 +03:00 |
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display.h
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Cleanup some includes
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2020-10-31 11:53:46 +01:00 |
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GCM.h
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More Header cleanup
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2020-11-06 22:14:05 +01:00 |
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gcm_enums.cpp
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rsx: Validate blend factors according to hardware testing
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2020-06-23 12:15:02 +03:00 |
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gcm_enums.h
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rsx: Separate uint depth formats from float depth formats
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2020-08-27 12:52:28 +03:00 |
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gcm_printing.cpp
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Fixed formatting
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2020-09-23 20:27:30 +03:00 |
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gcm_printing.h
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rsx: Apply Clang-Tidy fix "readability-avoid-const-params-in-decls"
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2019-06-12 15:11:52 +03:00 |
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GSFrameBase.h
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Cleanup some includes
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2020-10-31 11:53:46 +01:00 |
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GSRender.cpp
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move config structs to own files and clean up some headers
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2020-02-17 15:08:17 +03:00 |
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GSRender.h
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Cleanup some includes
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2020-10-31 11:53:46 +01:00 |
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rsx_cache.h
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rsx: Use multithreaded shader compiler backend
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2020-11-21 20:43:15 +03:00 |
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rsx_decode.h
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rsx: Implement stippled rendering
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2020-05-30 14:47:10 +03:00 |
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rsx_methods.cpp
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vm: implement g_shmem for range locks
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2020-11-08 16:43:15 +03:00 |
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rsx_methods.h
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rsx: Fix execution barrier insertion
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2020-09-04 09:34:13 +03:00 |
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rsx_utils.cpp
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rsx/gl: Refactoring and cleanup
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2020-09-08 13:53:06 +03:00 |
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rsx_utils.h
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rsx: Resolution scaling overhaul
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2020-11-18 09:29:34 +03:00 |
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rsx_vertex_data.h
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More Header cleanup
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2020-11-06 22:14:05 +01:00 |
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RSXFIFO.cpp
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More Header cleanup
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2020-11-06 22:14:05 +01:00 |
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RSXFIFO.h
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More Header cleanup
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2020-11-06 22:14:05 +01:00 |
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RSXFragmentProgram.h
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rsx: Use multithreaded shader compiler backend
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2020-11-21 20:43:15 +03:00 |
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RSXOffload.cpp
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RSXOffload: fix dma_manager::sync() freeze on exit
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2020-02-28 19:55:43 +03:00 |
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RSXOffload.h
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More Header cleanup
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2020-11-06 22:14:05 +01:00 |
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RSXTexture.cpp
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rsx: Implement signed normalized texture formats
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2020-06-12 20:19:20 +03:00 |
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RSXTexture.h
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rsx: Implement signed normalized texture formats
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2020-06-12 20:19:20 +03:00 |
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RSXThread.cpp
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rsx: Use multithreaded shader compiler backend
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2020-11-21 20:43:15 +03:00 |
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RSXThread.h
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rsx: Use multithreaded shader compiler backend
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2020-11-21 20:43:15 +03:00 |
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RSXVertexProgram.h
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C-style cast cleanup III
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2019-12-01 00:32:44 +03:00 |