rpcsx/rpcs3/Emu/RSX/Program/GLSLSnippets/RSXProg
2024-01-21 12:30:37 +03:00
..
RSXDefines2.glsl rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup 2023-07-04 09:31:51 +03:00
RSXFragmentPrologue.glsl rsx: Do not emit rounding code when not needed 2024-01-21 12:30:37 +03:00
RSXFragmentTextureDepthConversion.glsl rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup 2023-07-04 09:31:51 +03:00
RSXFragmentTextureMSAAOps.glsl Clamp MSAA sampling weights to avoid clipping 2023-07-05 02:51:04 +03:00
RSXFragmentTextureMSAAOpsInternal.glsl rsx: Wrap MSAA coordinates before texelFetch 2023-07-04 23:41:12 +03:00
RSXFragmentTextureOps.glsl rsx: Fix AMD shader codegen 2023-07-10 22:44:40 +03:00
RSXProgramCommon.glsl rsx: Switch common codegen to use the glsl scripts 2023-07-04 09:31:51 +03:00
RSXProgrammableBlendPrologue.glsl rsx: More pipeine refactoring 2024-01-21 12:30:37 +03:00
RSXROPEpilogue.glsl rsx: Fix compiling of mixed-precision shaders 2024-01-21 12:30:37 +03:00
RSXROPPrologue.glsl rsx: More pipeine refactoring 2024-01-21 12:30:37 +03:00
RSXVertexFetch.glsl rsx: Formatting and tidying changes 2023-07-04 09:31:51 +03:00
RSXVertexPrologue.glsl rsx: Fix vp codegen when unrestricted depth range extension is absent 2023-07-04 09:31:51 +03:00