rpcsx/rpcs3/Emu/RSX/D3D12
kd-11 e0005ec347 rsx: Refactoring and improvement
- Separate displayed statistics from actual backend statistics.
  Allows asynchronous flipping to work correctly as it just uses display stats.
  The real stats are used by the frame scope marker to determine behavior like engaging the FIFO optimizer or skipping draw calls correctly.
2019-09-19 23:10:09 +03:00
..
D3D12Buffer.cpp rsx: Refactor index buffers 2019-01-25 14:34:22 +03:00
D3D12CommonDecompiler.cpp rsx: Compensate for nvidia's low precision attribute interpolation 2019-04-25 16:23:05 +03:00
D3D12CommonDecompiler.h rsx: Make fragment state dynamic to reduce shader permutations 2017-08-26 21:53:54 +03:00
D3D12Formats.cpp rsx: Improvements to texture scanning 2019-04-09 13:40:54 +03:00
D3D12Formats.h Add missing #includes to header files 2019-06-25 17:11:10 +03:00
D3D12FragmentProgramDecompiler.cpp rsx/decompiler: Restructure program register behavior 2019-08-26 20:03:31 +03:00
D3D12FragmentProgramDecompiler.h Move rsx::constants and rsx::limits to rsx_utils.h 2019-06-25 17:11:10 +03:00
D3D12GSRender.cpp rsx: Refactoring and improvement 2019-09-19 23:10:09 +03:00
D3D12GSRender.h rsx: Refactoring and improvement 2019-09-19 23:10:09 +03:00
D3D12MemoryHelpers.cpp Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
D3D12MemoryHelpers.h Add missing #includes to header files 2019-06-25 17:11:10 +03:00
D3D12Overlay.cpp dx12: Fix error reporting 2017-06-29 13:13:19 +03:00
D3D12PipelineState.cpp rsx: Implement per-RTT color masks 2019-08-27 21:59:02 +03:00
D3D12PipelineState.h Add missing #includes to header files 2019-06-25 17:11:10 +03:00
D3D12RenderTargetSets.cpp rsx: Implement per-RTT color masks 2019-08-27 21:59:02 +03:00
D3D12RenderTargetSets.h d3d12: Remove all shared code with other backends 2019-06-14 16:19:52 +03:00
D3D12Texture.cpp rsx: Allow GPU-accelerated stream manipulation when doing texture uploads 2019-08-30 21:46:19 +03:00
D3D12Utils.cpp The rest 2016-05-23 16:22:25 +03:00
D3D12Utils.h typos 2018-05-14 21:14:39 +04:00
D3D12VertexProgramDecompiler.cpp rsx/vp: CodeGen improvements 2018-07-07 16:20:33 +03:00
D3D12VertexProgramDecompiler.h Add missing #includes to header files 2019-06-25 17:11:10 +03:00
d3dx12.h Moves GL, minidx12, OpenAL, stblib to 3rdparty 2016-03-20 22:20:23 +00:00