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https://github.com/RPCSX/rpcsx.git
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269 lines
10 KiB
C++
269 lines
10 KiB
C++
#pragma once
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#include "Utilities/Log.h"
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#include <QSettings>
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#include <QDir>
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#include <QVariant>
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#include <QSize>
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#include <QColor>
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#include <QBitmap>
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#include <QLabel>
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struct Compat_Status
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{
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int index;
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QString date;
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QString color;
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QString text;
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QString tooltip;
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};
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struct gui_save
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{
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QString key;
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QString name;
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QVariant def;
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gui_save()
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{
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key = "";
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name = "";
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def = QVariant();
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};
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gui_save(const QString& k, const QString& n, const QVariant& d)
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{
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key = k;
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name = n;
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def = d;
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};
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};
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typedef std::map<std::string, const QString> q_from_char;
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typedef QPair<QString, QString> q_string_pair;
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typedef QPair<QString, QSize> q_size_pair;
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typedef QList<q_string_pair> q_pair_list;
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typedef QList<q_size_pair> q_size_list;
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namespace gui
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{
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static QString stylesheet;
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enum game_list_columns
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{
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column_icon,
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column_name,
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column_serial,
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column_firmware,
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column_version,
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column_category,
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column_path,
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column_resolution,
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column_sound,
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column_parental,
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column_compat,
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column_count
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};
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const QSize gl_icon_size_min = QSize(40, 22);
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const QSize gl_icon_size_small = QSize(80, 44);
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const QSize gl_icon_size_medium = QSize(160, 88);
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const QSize gl_icon_size_max = QSize(320, 176);
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const int gl_max_slider_pos = 100;
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inline int get_Index(const QSize& current)
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{
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int size_delta = gl_icon_size_max.width() - gl_icon_size_min.width();
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int current_delta = current.width() - gl_icon_size_min.width();
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return gl_max_slider_pos * current_delta / size_delta;
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};
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inline QColor get_Label_Color(const QString& objectName, QPalette::ColorRole colorRole = QPalette::Foreground)
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{
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QLabel dummy_color;
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dummy_color.setObjectName(objectName);
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dummy_color.ensurePolished();
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return dummy_color.palette().color(colorRole);
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};
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inline QFont get_Label_Font(const QString& objectName)
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{
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QLabel dummy_font;
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dummy_font.setObjectName(objectName);
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dummy_font.ensurePolished();
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return dummy_font.font();
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};
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inline QString get_Single_Line(const QString& multi_line_string)
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{
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QString single_line_string = multi_line_string;
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single_line_string.replace("\n"," ");
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return single_line_string;
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}
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inline q_string_pair Recent_Game(const QString& path, const QString& title)
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{
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return q_string_pair(path, get_Single_Line(title));
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}
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const QString Default = QObject::tr("default");
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const QString main_window = "main_window";
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const QString game_list = "GameList";
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const QString logger = "Logger";
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const QString debugger = "Debugger";
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const QString meta = "Meta";
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const QString fs = "FileSystem";
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const QString gs_frame = "GSFrame";
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const QString trophy = "Trophy";
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const QString savedata = "SaveData";
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const QColor gl_icon_color = QColor(209, 209, 209, 255);
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const QColor mw_tool_icon_color = QColor( 64, 64, 64, 255);
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const QColor mw_tool_bar_color = QColor(227, 227, 227, 255);
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const QColor mw_thumb_icon_color = QColor( 0, 100, 231, 255);
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const gui_save rg_freeze = gui_save(main_window, "recentGamesFrozen", false);
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const gui_save rg_entries = gui_save(main_window, "recentGamesNames", QVariant::fromValue(q_pair_list()));
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const gui_save ib_pkg_success = gui_save(main_window, "infoBoxEnabledInstallPKG", true );
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const gui_save ib_pup_success = gui_save(main_window, "infoBoxEnabledInstallPUP", true );
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const gui_save ib_show_welcome = gui_save(main_window, "infoBoxEnabledWelcome", true );
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const gui_save fd_install_pkg = gui_save(main_window, "lastExplorePathPKG", "" );
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const gui_save fd_install_pup = gui_save(main_window, "lastExplorePathPUP", "" );
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const gui_save fd_boot_elf = gui_save(main_window, "lastExplorePathELF", "" );
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const gui_save fd_boot_game = gui_save(main_window, "lastExplorePathGAME", "" );
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const gui_save fd_decrypt_sprx = gui_save(main_window, "lastExplorePathSPRX", "" );
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const gui_save fd_cg_disasm = gui_save(main_window, "lastExplorePathCGD", "" );
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const gui_save mw_debugger = gui_save(main_window, "debuggerVisible", false );
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const gui_save mw_logger = gui_save(main_window, "loggerVisible", true );
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const gui_save mw_gamelist = gui_save(main_window, "gamelistVisible", true );
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const gui_save mw_toolBarVisible = gui_save(main_window, "toolBarVisible", true );
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const gui_save mw_toolBarColor = gui_save(main_window, "toolBarColor", mw_tool_bar_color);
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const gui_save mw_toolIconColor = gui_save(main_window, "toolIconColor", mw_tool_icon_color);
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const gui_save mw_geometry = gui_save(main_window, "geometry", QByteArray() );
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const gui_save mw_windowState = gui_save(main_window, "windowState", QByteArray() );
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const gui_save mw_mwState = gui_save(main_window, "wwState", QByteArray() );
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const gui_save cat_hdd_game = gui_save(game_list, "categoryVisibleHDDGame", true );
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const gui_save cat_disc_game = gui_save(game_list, "categoryVisibleDiscGame", true );
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const gui_save cat_home = gui_save(game_list, "categoryVisibleHome", true );
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const gui_save cat_audio_video = gui_save(game_list, "categoryVisibleAudioVideo", true );
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const gui_save cat_game_data = gui_save(game_list, "categoryVisibleGameData", false );
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const gui_save cat_unknown = gui_save(game_list, "categoryVisibleUnknown", true );
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const gui_save cat_other = gui_save(game_list, "categoryVisibleOther", true );
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const gui_save gl_sortAsc = gui_save(game_list, "sortAsc", true );
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const gui_save gl_sortCol = gui_save(game_list, "sortCol", 1 );
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const gui_save gl_state = gui_save(game_list, "state", QByteArray() );
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const gui_save gl_iconSize = gui_save(game_list, "iconSize", get_Index(gl_icon_size_small));
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const gui_save gl_iconColor = gui_save(game_list, "iconColor", gl_icon_color);
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const gui_save gl_listMode = gui_save(game_list, "listMode", true );
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const gui_save gl_textFactor = gui_save(game_list, "textFactor", (qreal) 2.0 );
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const gui_save gl_marginFactor = gui_save(game_list, "marginFactor", (qreal) 0.09 );
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const gui_save fs_emulator_dir_list = gui_save(fs, "emulator_dir_list", QStringList());
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const gui_save fs_dev_hdd0_list = gui_save(fs, "dev_hdd0_list", QStringList());
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const gui_save fs_dev_hdd1_list = gui_save(fs, "dev_hdd1_list", QStringList());
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const gui_save fs_dev_flash_list = gui_save(fs, "dev_flash_list", QStringList());
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const gui_save fs_dev_usb000_list = gui_save(fs, "dev_usb000_list", QStringList());
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const gui_save l_tty = gui_save(logger, "TTY", true );
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const gui_save l_level = gui_save(logger, "level", (uint)(logs::level::success) );
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const gui_save l_stack = gui_save(logger, "stack", false );
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const gui_save d_splitterState = gui_save(debugger, "splitterState", QByteArray());
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const gui_save m_currentConfig = gui_save(meta, "currentConfig", QObject::tr("CurrentSettings"));
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const gui_save m_currentStylesheet = gui_save(meta, "currentStylesheet", Default);
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const gui_save m_saveNotes = gui_save(meta, "saveNotes", QVariantMap());
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const gui_save m_showDebugTab = gui_save(meta, "showDebugTab", false);
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const gui_save m_enableUIColors = gui_save(meta, "enableUIColors", false);
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const gui_save gs_disableMouse = gui_save(gs_frame, "disableMouse", false);
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const gui_save gs_resize = gui_save(gs_frame, "resize", false);
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const gui_save gs_width = gui_save(gs_frame, "width", 1280);
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const gui_save gs_height = gui_save(gs_frame, "height", 720);
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const gui_save tr_icon_height = gui_save(trophy, "icon_height", 75);
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const gui_save tr_show_locked = gui_save(trophy, "show_locked", true);
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const gui_save tr_show_unlocked = gui_save(trophy, "show_unlocked", true);
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const gui_save tr_show_hidden = gui_save(trophy, "show_hidden", false);
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const gui_save tr_show_bronze = gui_save(trophy, "show_bronze", true);
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const gui_save tr_show_silver = gui_save(trophy, "show_silver", true);
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const gui_save tr_show_gold = gui_save(trophy, "show_gold", true);
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const gui_save tr_show_platinum = gui_save(trophy, "show_platinum", true);
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const gui_save tr_geometry = gui_save(trophy, "geometry", QByteArray());
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const gui_save sd_geometry = gui_save(savedata, "geometry", QByteArray());
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}
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/** Class for GUI settings..
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*/
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class gui_settings : public QObject
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{
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Q_OBJECT
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public:
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explicit gui_settings(QObject* parent = nullptr);
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~gui_settings();
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QString GetSettingsDir();
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/** Changes the settings file to the destination preset*/
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void ChangeToConfig(const QString& destination);
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bool GetCategoryVisibility(int cat);
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QVariant GetValue(const gui_save& entry);
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QVariant List2Var(const q_pair_list& list);
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q_pair_list Var2List(const QVariant &var);
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void ShowInfoBox(const gui_save& entry, const QString& title, const QString& text, QWidget* parent = 0);
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logs::level GetLogLevel();
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bool GetGamelistColVisibility(int col);
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QColor GetCustomColor(int col);
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QStringList GetConfigEntries();
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static QStringList GetDirEntries(const QDir& dir, const QStringList& nameFilters);
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QString GetCurrentStylesheetPath();
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QStringList GetStylesheetEntries();
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QStringList GetGameListCategoryFilters();
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/**
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Creates a custom colored QIcon based on another QIcon
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@param icon the icon to colorize
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@param oldColor the current color of icon
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@param newColor the desired color for the new icon
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@param useSpecialMasks only used for icons with white parts and disc game icon
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*/
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static QIcon colorizedIcon(const QIcon& icon, const QColor& oldColor, const QColor& newColor, bool useSpecialMasks = false, bool colorizeAll = false);
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static QPixmap colorizedPixmap(const QPixmap& old_pixmap, const QColor& oldColor, const QColor& newColor, bool useSpecialMasks = false, bool colorizeAll = false);
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static QImage GetOpaqueImageArea(const QString& path);
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public Q_SLOTS:
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void Reset(bool removeMeta = false);
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/** Write value to entry */
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void SetValue(const gui_save& entry, const QVariant& value);
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/** Sets the visibility of the chosen category. */
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void SetCategoryVisibility(int cat, const bool& val);
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void SetGamelistColVisibility(int col, bool val);
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void SetCustomColor(int col, const QColor& val);
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void SaveCurrentConfig(const QString& friendlyName);
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private:
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QString ComputeSettingsDir();
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void BackupSettingsToTarget(const QString& destination);
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QSettings m_settings;
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QDir m_settingsDir;
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};
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