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D3D12Buffer.cpp
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rsx: Reimplement index buffer generation
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2017-10-19 12:22:52 +03:00 |
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D3D12CommonDecompiler.cpp
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d3d12: fix invalid framebuffer crash and shader compile
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2018-01-14 20:50:55 +03:00 |
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D3D12CommonDecompiler.h
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rsx: Make fragment state dynamic to reduce shader permutations
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2017-08-26 21:53:54 +03:00 |
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D3D12Formats.cpp
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rsx: Implement QUAD_STRIP
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2017-08-26 21:53:54 +03:00 |
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D3D12Formats.h
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gl/vk/dx12: Fix texture scaling on unnormalized rtt access
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2017-02-11 15:45:59 +03:00 |
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D3D12FragmentProgramDecompiler.cpp
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d3d12: Fix fragment shader compile
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2017-12-04 18:22:18 +03:00 |
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D3D12FragmentProgramDecompiler.h
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rsx/fp: Explicitly insert global functions.
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2017-12-04 18:22:18 +03:00 |
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D3D12GSRender.cpp
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Clean vm::ps3 namespace use
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2018-02-09 17:49:37 +03:00 |
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D3D12GSRender.h
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rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
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2018-01-17 19:14:00 +03:00 |
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D3D12MemoryHelpers.cpp
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Use utils::memory_protect
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2017-03-13 13:16:22 +03:00 |
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D3D12MemoryHelpers.h
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Overlay.cpp
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dx12: Fix error reporting
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2017-06-29 13:13:19 +03:00 |
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D3D12PipelineState.cpp
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rsx: Fix depth clipping
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2018-01-14 20:50:55 +03:00 |
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D3D12PipelineState.h
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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D3D12RenderTargetSets.cpp
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d3d12: fix invalid framebuffer crash and shader compile
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2018-01-14 20:50:55 +03:00 |
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D3D12RenderTargetSets.h
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rsx: Improve surface store resource management
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2017-11-08 13:15:34 +03:00 |
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D3D12Texture.cpp
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DX12: fix DRGB8 texture format (#2480)
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2017-03-07 19:34:09 +08:00 |
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D3D12Utils.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Utils.h
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dx12: Fix error reporting
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2017-06-29 13:13:19 +03:00 |
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D3D12VertexProgramDecompiler.cpp
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rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
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2017-06-29 13:13:19 +03:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-26 23:13:29 +01:00 |
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d3dx12.h
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |