rpcsx/rpcs3/Emu
Lioncash 8feabb00d6 Correct event handlers to trigger in all instnces
Some events don't propagate correctly to the right sub-window
and some things like the pad handler don't even necessarily have
windows. So, just register some events with the top-level app.

Also add a virtual destructor to the PadHandlerBase to be able to
deal with multiple inheritance in the derived classes.
2014-04-27 20:05:01 -04:00
..
ARMv7 ... 2014-04-16 15:09:06 +04:00
Audio fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed 2014-04-12 12:06:52 +02:00
Cell explicit cast from void(*)() to void * 2014-04-27 20:23:32 +02:00
CPU RSX Bugfixes and plugging memory leaks 2014-04-17 15:15:43 -05:00
FS RSX Bugfixes and plugging memory leaks 2014-04-17 15:15:43 -05:00
GS Clean up UI code. 2014-04-27 19:53:13 -04:00
HDD Use spaces for vertical alignment 2014-04-04 09:25:38 -04:00
Io Correct event handlers to trigger in all instnces 2014-04-27 20:05:01 -04:00
Memory rename all the non-standard include file extensions to *.h 2014-04-27 19:28:03 +02:00
SysCalls pad: Send all button states so release events fire 2014-04-27 05:33:31 -07:00
DbgConsole.cpp RSX Bugfixes and plugging memory leaks 2014-04-17 15:15:43 -05:00
DbgConsole.h fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed 2014-04-12 12:06:52 +02:00
Event.cpp more merge fixes, I should really compile it before submitting a pull request 2014-02-23 20:40:12 +01:00
event.h fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed 2014-04-12 12:06:52 +02:00
GameInfo.h replace all instances of wxString with std::string in all cases not 2014-04-01 16:23:03 +02:00
System.cpp try to reign in the vector<ptr> madness 2014-04-14 10:55:43 +02:00
System.h try to reign in the vector<ptr> madness 2014-04-14 10:55:43 +02:00