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Some events don't propagate correctly to the right sub-window and some things like the pad handler don't even necessarily have windows. So, just register some events with the top-level app. Also add a virtual destructor to the PadHandlerBase to be able to deal with multiple inheritance in the derived classes. |
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| .. | ||
| ARMv7 | ||
| Audio | ||
| Cell | ||
| CPU | ||
| FS | ||
| GS | ||
| HDD | ||
| Io | ||
| Memory | ||
| SysCalls | ||
| DbgConsole.cpp | ||
| DbgConsole.h | ||
| Event.cpp | ||
| event.h | ||
| GameInfo.h | ||
| System.cpp | ||
| System.h | ||