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56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
#pragma once
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// attr_protocol (waiting scheduling policy)
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enum
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{
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// First In, First Out
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SYS_SYNC_FIFO = 1,
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// Priority Order
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SYS_SYNC_PRIORITY = 2,
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// Basic Priority Inheritance Protocol (probably not implemented)
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SYS_SYNC_PRIORITY_INHERIT = 3,
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// Not selected while unlocking
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SYS_SYNC_RETRY = 4,
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//
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SYS_SYNC_ATTR_PROTOCOL_MASK = 0xF,
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};
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// attr_recursive (recursive locks policy)
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enum
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{
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// Recursive locks are allowed
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SYS_SYNC_RECURSIVE = 0x10,
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// Recursive locks are NOT allowed
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SYS_SYNC_NOT_RECURSIVE = 0x20,
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//
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SYS_SYNC_ATTR_RECURSIVE_MASK = 0xF0, //???
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};
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class sleep_queue_t
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{
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std::vector<u32> m_waiting;
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std::vector<u32> m_signaled;
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std::mutex m_mutex;
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std::string m_name;
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public:
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const u64 name;
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sleep_queue_t(u64 name = 0)
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: name(name)
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{
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}
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~sleep_queue_t();
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void set_full_name(const std::string& name) { m_name = name; }
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const std::string& get_full_name() { return m_name; }
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void push(u32 tid, u32 protocol);
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bool pop(u32 tid, u32 protocol);
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u32 signal(u32 protocol);
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bool signal_selected(u32 tid);
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bool invalidate(u32 tid, u32 protocol);
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u32 count();
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};
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