rpcsx/rpcs3/Gui/MainFrame.h
Peter Tissen 21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00

50 lines
1.2 KiB
C++

#pragma once
#include "Gui/Debugger.h"
#include <wx/aui/aui.h>
class GameViewer;
class MainFrame : public FrameBase
{
DebuggerPanel* m_debugger_frame;
GameViewer* m_game_viewer;
LogFrame * m_log_frame;
wxAuiManager m_aui_mgr;
bool m_sys_menu_opened;
public:
MainFrame();
~MainFrame();
void AddPane(wxWindow* wind, const wxString& caption, int flags);
void DoSettings(bool load);
private:
void OnQuit(wxCloseEvent& event);
void BootGame(wxCommandEvent& event);
void BootGameAndRun(wxCommandEvent& event);
void InstallPkg(wxCommandEvent& event);
void BootElf(wxCommandEvent& event);
void Pause(wxCommandEvent& event);
void Stop(wxCommandEvent& event);
void SendExit(wxCommandEvent& event);
void SendOpenCloseSysMenu(wxCommandEvent& event);
void Config(wxCommandEvent& event);
void ConfigPad(wxCommandEvent& event);
void ConfigVFS(wxCommandEvent& event);
void ConfigVHDD(wxCommandEvent& event);
void OpenELFCompiler(wxCommandEvent& evt);
void OpenMemoryViewer(wxCommandEvent& evt);
void OpenRSXDebugger(wxCommandEvent& evt);
void OpenFnIdGenerator(wxCommandEvent& evt);
void AboutDialogHandler(wxCommandEvent& event);
void UpdateUI(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
private:
DECLARE_EVENT_TABLE()
};