rpcsx/rpcs3/Emu/SysCalls/lv2/SC_Process.h
Alexandro Sánchez Bach 2534216971 Improvements in SC_Process and other lv2 syscalls
* Splitted the file in SC_Process.h and SC_Process.cpp.
* Some argument data types modified on sys_process_* functions.
* Implemented sys_process_get_number_of_object and sys_process_get_id.
* Added dummy versions of other sys_process_* functions based on the old
SysCalls::lv2Process* code (which I deleted).
* Improved BE <-> LE comparisons on SC_Mutex, SC_Lwmutex and SC_Lwcond.
* Updated some SC_Memory functions to use mem_ptr_t<T>.

NOTE: There are probably better ways to get the active objects that
don't imply creating a new data type filled with std::set<u32>'s.

TODO: For some types, the corresponding std::set<u32> isn't being
updated when an object is created/destroyed. I'll take care of this
soon.
2014-06-07 08:34:36 +02:00

71 lines
2.6 KiB
C++

#pragma once
//Process Local Object
enum
{
SYS_MEM_OBJECT = (0x08UL),
SYS_MUTEX_OBJECT = (0x85UL),
SYS_COND_OBJECT = (0x86UL),
SYS_RWLOCK_OBJECT = (0x88UL),
SYS_INTR_TAG_OBJECT = (0x0AUL),
SYS_INTR_SERVICE_HANDLE_OBJECT = (0x0BUL),
SYS_EVENT_QUEUE_OBJECT = (0x8DUL),
SYS_EVENT_PORT_OBJECT = (0x0EUL),
SYS_TRACE_OBJECT = (0x21UL),
SYS_SPUIMAGE_OBJECT = (0x22UL),
SYS_PRX_OBJECT = (0x23UL),
SYS_SPUPORT_OBJECT = (0x24UL),
SYS_LWMUTEX_OBJECT = (0x95UL),
SYS_TIMER_OBJECT = (0x11UL),
SYS_SEMAPHORE_OBJECT = (0x96UL),
SYS_FS_FD_OBJECT = (0x73UL),
SYS_LWCOND_OBJECT = (0x97UL),
SYS_EVENT_FLAG_OBJECT = (0x98UL),
};
// Datatypes
// TODO: Would it be better if improved the existing IDManager, instead of creating this datatype?
// Another option would be improving SysCallBase::GetNewId
struct sysProcessObjects_t
{
std::set<u32> mem_objects;
std::set<u32> mutex_objects;
std::set<u32> cond_objects;
std::set<u32> rwlock_objects;
std::set<u32> intr_tag_objects;
std::set<u32> intr_service_handle_objects;
std::set<u32> event_queue_objects;
std::set<u32> event_port_objects;
std::set<u32> trace_objects;
std::set<u32> spuimage_objects;
std::set<u32> prx_objects;
std::set<u32> spuport_objects;
std::set<u32> lwmutex_objects;
std::set<u32> timer_objects;
std::set<u32> semaphore_objects;
std::set<u32> fs_fd_objects;
std::set<u32> lwcond_objects;
std::set<u32> event_flag_objects;
};
// Extern
extern sysProcessObjects_t procObjects;
// SysCalls
int sys_process_getpid();
int sys_process_getppid();
int sys_process_get_number_of_object(u32 object, mem32_t nump);
int sys_process_get_id(u32 object, mem32_ptr_t buffer, u32 size, mem32_t set_size);
int sys_process_get_paramsfo(mem8_ptr_t buffer);
int sys_process_get_sdk_version(u32 pid, mem32_t version);
int sys_process_get_status(u64 unk);
int sys_process_exit(s32 errorcode);
int sys_process_kill(u32 pid);
int sys_process_wait_for_child(u32 pid, mem32_t status, u64 unk);
int sys_process_wait_for_child2(u64 unk1, u64 unk2, u64 unk3, u64 unk4, u64 unk5, u64 unk6);
int sys_process_detach_child(u64 unk);
void sys_game_process_exitspawn(u32 path_addr, u32 argv_addr, u32 envp_addr,
u32 data_addr, u32 data_size, u32 prio, u64 flags);
void sys_game_process_exitspawn2(u32 path_addr, u32 argv_addr, u32 envp_addr,
u32 data_addr, u32 data_size, u32 prio, u64 flags);