mirror of
https://github.com/RPCSX/rpcsx.git
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move module initialization into a module manager, still has some issues like stopping not working and debug crashing add #idef 0 to modules that aren't in the windows project don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable add secondary project, no real use for it now add some memleak config to the emucore and add asmjit path to rpcs3 small rebase error fixed to get it to compile again add filters for emucore re-add the module manager and static file WIP commit, linker errors abound some more abstraction layer stuff fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers rebasing fix memset undefined and re() usage of se_t before declaration Add wxGUI define by default for cmake builds fix copy constructors of Datetime header fix copy constructors of other wx interface classes remove static declarations of global variables make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls remove duplicate definition for FromUTF8 and ToUTF8 temp changes
161 lines
3.1 KiB
C++
161 lines
3.1 KiB
C++
#pragma once
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#define declCPU PPUThread& CPU = GetCurrentPPUThread
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//TODO
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struct ModuleFunc
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{
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u32 id;
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func_caller* func;
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ModuleFunc(u32 id, func_caller* func)
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: id(id)
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, func(func)
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{
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}
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~ModuleFunc()
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{
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safe_delete(func);
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}
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};
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struct SFuncOp
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{
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u32 crc;
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u32 mask;
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};
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struct SFunc
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{
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func_caller* func;
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void* ptr;
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const char* name;
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std::vector<SFuncOp> ops;
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u64 group;
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u32 found;
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~SFunc()
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{
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safe_delete(func);
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}
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};
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class Module
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{
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std::string m_name;
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u16 m_id;
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bool m_is_loaded;
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void (*m_load_func)();
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void (*m_unload_func)();
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public:
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std::vector<ModuleFunc*> m_funcs_list;
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Module(u16 id, const char* name);
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Module(const char* name, void (*init)(), void (*load)() = nullptr, void (*unload)() = nullptr);
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Module(u16 id, void (*init)(), void (*load)() = nullptr, void (*unload)() = nullptr);
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Module(Module &other) = delete;
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Module(Module &&other);
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Module &operator =(Module &other) = delete;
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Module &operator =(Module &&other);
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~Module();
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void Load();
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void UnLoad();
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bool Load(u32 id);
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bool UnLoad(u32 id);
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void SetLoaded(bool loaded = true);
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bool IsLoaded() const;
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u16 GetID() const;
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std::string GetName() const;
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void SetName(const std::string& name);
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public:
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//TODO: use variadic function templates here to be able to use string references and forward all arguments without copying
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void Log(const u32 id, std::string fmt, ...);
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void Log(std::string fmt, ...);
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void Warning(const u32 id, std::string fmt, ...);
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void Warning(std::string fmt, ...);
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void Error(const u32 id, std::string fmt, ...);
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void Error(std::string fmt, ...);
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bool CheckID(u32 id) const;
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template<typename T> bool CheckId(u32 id, T*& data)
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{
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ID* id_data;
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if(!CheckID(id, id_data)) return false;
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data = id_data->m_data->get<T>();
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return true;
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}
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template<typename T> bool CheckId(u32 id, T*& data, u32& attr)
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{
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ID* id_data;
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if(!CheckID(id, id_data)) return false;
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data = id_data->m_data->get<T>();
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attr = id_data->m_attr;
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return true;
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}
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bool CheckID(u32 id, ID*& _id) const;
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template<typename T>
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u32 GetNewId(T* data, u8 flags = 0)
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{
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return Emu.GetIdManager().GetNewID<T>(GetName(), data, flags);
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}
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template<typename T> __forceinline void AddFunc(u32 id, T func);
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template<typename T> __forceinline void AddFuncSub(const char group[8], const u64 ops[], const char* name, T func);
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};
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template<typename T>
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__forceinline void Module::AddFunc(u32 id, T func)
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{
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m_funcs_list.emplace_back(new ModuleFunc(id, bind_func(func)));
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}
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template<typename T>
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__forceinline void Module::AddFuncSub(const char group[8], const u64 ops[], const char* name, T func)
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{
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if (!ops[0]) return;
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//TODO: track down where this is supposed to be deleted
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SFunc* sf = new SFunc;
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sf->ptr = (void *)func;
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sf->func = bind_func(func);
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sf->name = name;
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sf->group = *(u64*)group;
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sf->found = 0;
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// TODO: check for self-inclusions, use CRC
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for (u32 i = 0; ops[i]; i++)
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{
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SFuncOp op;
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op.mask = ops[i] >> 32;
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op.crc = ops[i];
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if (op.mask) op.crc &= op.mask;
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op.mask = re(op.mask);
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op.crc = re(op.crc);
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sf->ops.push_back(op);
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}
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Emu.GetSFuncManager().push_back(sf);
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}
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