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* use one central unified log with channels/priorities ad-hoc listener registration and de-registration * disable buffering by default * add multi-threaded ringbuffer implementation * use buffered listener for the gui (using the ringbuffer)
11 lines
223 B
C++
11 lines
223 B
C++
#include "stdafx.h"
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#include "Utilities/Log.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "GSRender.h"
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GSLockCurrent::GSLockCurrent(GSLockType type) : GSLock(Emu.GetGSManager().GetRender(), type)
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{
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}
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