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* cellSaveDataFixedSave2 and cellSaveDataFixedLoad2 implemented. Still a little buggy. * Small fix the cellSaveDataList(Save|Load)2 problem in Disgaea D2 and other games. NOTE: cellSysutil_SaveData.cpp is a total mess: some blocks of code appear in all the syscalls. I just want to wait until most of the SaveData functions are implemented and working to do some serious refactoring. |
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| .. | ||
| ARMv7 | ||
| Audio | ||
| Cell | ||
| CPU | ||
| FS | ||
| GS | ||
| HDD | ||
| Io | ||
| Memory | ||
| SysCalls | ||
| DbgConsole.cpp | ||
| DbgConsole.h | ||
| Event.cpp | ||
| event.h | ||
| GameInfo.h | ||
| System.cpp | ||
| System.h | ||