rpcsx/rpcs3/Emu/CPU/CPUThread.h
2016-04-15 19:22:49 +03:00

99 lines
2 KiB
C++

#pragma once
#include "Utilities/Thread.h"
// CPU Thread Type
enum class cpu_type : u32
{
ppu, // PPU Thread
spu, // SPU Thread
arm, // ARMv7 Thread
};
// CPU Thread State flags
enum struct cpu_state : u32
{
stop, // Thread not running (HLE, initial state)
exit, // Irreversible exit
suspend, // Thread paused
ret, // Callback return requested
signal, // Thread received a signal (HLE)
interrupt, // Thread interrupted
dbg_global_pause, // Emulation paused
dbg_global_stop, // Emulation stopped
dbg_pause, // Thread paused
dbg_step, // Thread forced to pause after one step (one instruction, etc)
};
// CPU Thread State flags: pause state union
constexpr mset<cpu_state> cpu_state_pause = to_mset(cpu_state::suspend, cpu_state::dbg_global_pause, cpu_state::dbg_pause);
class cpu_thread : public named_thread
{
void on_task() override;
public:
virtual void on_init() override
{
named_thread::on_init();
}
virtual void on_stop() override
{
state += cpu_state::exit;
safe_notify();
}
const std::string name;
const u32 id{};
const cpu_type type;
cpu_thread(cpu_type type, const std::string& name)
: type(type)
, name(name)
{
}
// Public thread state
atomic_t<mset<cpu_state>> state{ cpu_state::stop };
// Recursively enter sleep state
void sleep()
{
if (!++m_sleep) xsleep();
}
// Leave sleep state
void awake()
{
if (!m_sleep--) xsleep();
}
// Process thread state, return true if the checker must return
bool check_status();
virtual std::string dump() const = 0; // Print CPU state
virtual void cpu_init() {}
virtual void cpu_task() = 0;
virtual bool handle_interrupt() { return false; }
private:
[[noreturn]] void xsleep()
{
throw std::runtime_error("cpu_thread: sleep()/awake() inconsistency");
}
// Sleep/Awake counter
atomic_t<u32> m_sleep{};
};
inline cpu_thread* get_current_cpu_thread() noexcept
{
extern thread_local cpu_thread* g_tls_current_cpu_thread;
return g_tls_current_cpu_thread;
}
extern std::vector<std::shared_ptr<cpu_thread>> get_all_cpu_threads();