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GLSLInterpreter
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rsx: Fix texcoord transformation bug caused by incorrect BFE usage
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2025-01-19 19:31:59 +03:00 |
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GLSLSnippets
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vk: Move MSAA resolve/unresolve shaders to common GPU program layer
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2025-02-11 02:28:31 +03:00 |
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MSAA
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gl: Implement basic MSAA rendertarget support
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2025-02-11 02:28:31 +03:00 |
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Upscalers/FSR1
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rsx: Implement FSR1 integration for OpenGL
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2024-02-26 18:15:06 +03:00 |
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CgBinaryFragmentProgram.cpp
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rsx: make some functions const
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2024-06-11 20:35:49 +02:00 |
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CgBinaryProgram.h
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Headers cleanup
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2025-02-11 20:38:35 +01:00 |
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CgBinaryVertexProgram.cpp
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Headers cleanup
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2025-02-11 20:38:35 +01:00 |
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FragmentProgramDecompiler.cpp
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Headers cleanup
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2025-02-11 20:38:35 +01:00 |
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FragmentProgramDecompiler.h
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rsx/fp: Re-design register write tracking
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2025-01-10 04:34:28 +03:00 |
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FragmentProgramRegister.cpp
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rsx/fp: Re-design register write tracking
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2025-01-10 04:34:28 +03:00 |
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FragmentProgramRegister.h
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rsx/fp: Re-design register write tracking
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2025-01-10 04:34:28 +03:00 |
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GLSLCommon.cpp
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Headers cleanup
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2025-02-11 20:38:35 +01:00 |
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GLSLCommon.h
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rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags
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2024-06-27 22:55:56 +02:00 |
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GLSLTypes.h
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rsx: Add GLSL support for instanced rendering
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2024-12-29 20:53:05 +03:00 |
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program_util.cpp
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rsx: Fix dynamic constants patching when draw call is skipped
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2025-01-15 11:27:04 +03:00 |
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program_util.h
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rsx: Fix dynamic constants patching when draw call is skipped
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2025-01-15 11:27:04 +03:00 |
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ProgramStateCache.cpp
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RSX: ProgramStateCache loops optimizations
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2025-03-07 09:54:12 +02:00 |
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ProgramStateCache.h
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RSX: Return VP shader as is if no changes were made
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2025-03-08 14:21:57 +02:00 |
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RSXFragmentProgram.h
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rsx/shaders: Track active MRT count per shader
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2025-01-10 04:34:28 +03:00 |
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RSXOverlay.h
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Vk/Gl/Overlays: Do not blend the alpha channel when rendering overlays
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2024-08-28 01:19:15 +03:00 |
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RSXVertexProgram.h
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rsx: Default initialize vertex program fields
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2025-01-10 04:34:28 +03:00 |
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ShaderInterpreter.h
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gl: Deswizzle textures on the GPU
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2022-05-31 23:34:14 +03:00 |
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ShaderParam.h
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static analysis: more const
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2025-03-05 00:12:30 +01:00 |
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SPIRVCommon.cpp
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Headers cleanup
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2025-02-11 20:38:35 +01:00 |
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SPIRVCommon.h
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rsx: Move SPIRV stuff into common code
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2024-03-27 19:20:21 +02:00 |
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VertexProgramDecompiler.cpp
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Headers cleanup
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2025-02-11 20:38:35 +01:00 |
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VertexProgramDecompiler.h
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rsx: Add GLSL support for instanced rendering
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2024-12-29 20:53:05 +03:00 |