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* gl/rsx: Implement platform-agnostic text overlays gl: Restore performance metrics using new text out helper gl/rsx: Refactor text generation class * vk: Enable text overlay gl/vk: Polish overlay counters implementation gl: Better resource shutdown for text writer * gl: Optimization, do not rebind TIUs every frame. Speedup * gl: Optimizations and improvements to vertex upload code * gl/vk: Texture format swizzles vk: Texture format fix vk: Fix YX format swizzles * rsx: Decode vertex texture index
28 lines
1.3 KiB
XML
28 lines
1.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="Emu\RSX\GL\GLTexture.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLHelpers.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLRenderTargets.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLVertexBuffers.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Emu\RSX\GL\GLTexture.h" />
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<ClInclude Include="Emu\RSX\GL\GLHelpers.h" />
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<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
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<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
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<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
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<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
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<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
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<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
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<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
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<ClInclude Include="Emu\RSX\GL\GLTextureCache.h" />
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<ClInclude Include="Emu\RSX\GL\GLRenderTargets.h" />
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<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
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</ItemGroup>
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</Project> |