rpcsx/rpcs3/Emu/Audio/XAudio2/XAudio2Thread.h
2016-07-21 17:46:46 +03:00

39 lines
824 B
C++

#pragma once
#ifdef _WIN32
#include "Emu/Audio/AudioThread.h"
class XAudio2Thread : public AudioThread
{
void* const m_xaudio;
static void xa27_init();
static void xa27_destroy();
static void xa27_play();
static void xa27_flush();
static void xa27_stop();
static void xa27_open();
static void xa27_add(const void*, int);
static void xa28_init(void*);
static void xa28_destroy();
static void xa28_play();
static void xa28_flush();
static void xa28_stop();
static void xa28_open();
static void xa28_add(const void*, int);
public:
XAudio2Thread();
virtual ~XAudio2Thread() override;
virtual void Play() override;
virtual void Open(const void* src, int size) override;
virtual void Close() override;
virtual void Stop() override;
virtual void AddData(const void* src, int size) override;
};
#endif