mirror of
https://github.com/RPCSX/rpcsx.git
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62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
#include "welcome_dialog.h"
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#include "ui_welcome_dialog.h"
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#include "gui_settings.h"
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#include "qt_utils.h"
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#include <QPushButton>
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#include <QCheckBox>
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#include <QSvgWidget>
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welcome_dialog::welcome_dialog(std::shared_ptr<gui_settings> gui_settings, QWidget* parent)
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: QDialog(parent)
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, ui(new Ui::welcome_dialog)
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, m_gui_settings(std::move(gui_settings))
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{
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ui->setupUi(this);
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setWindowFlags(windowFlags() & Qt::WindowTitleHint);
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ui->okay->setEnabled(false);
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ui->icon_label->load(QStringLiteral(":/rpcs3.svg"));
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ui->label_3->setText(tr(
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R"(
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<p style="white-space: nowrap;">
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RPCS3 is an open-source Sony PlayStation 3 emulator and debugger.<br>
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It is written in C++ for Windows, Linux, FreeBSD and MacOS funded with <a %0 href="https://www.patreon.com/Nekotekina">Patreon</a>.<br>
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Our developers and contributors are always working hard to ensure this project is the best that it can be.<br>
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There are still plenty of implementations to make and optimizations to do.
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</p>
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)"
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).arg(gui::utils::get_link_style()));
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ui->label_info->setText(tr(
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R"(
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<p style="white-space: nowrap;">
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To get started, you must first install the <span style="font-weight:600;">PlayStation 3 firmware</span>.<br>
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Please refer to the <a %0 href="https://rpcs3.net/quickstart">Quickstart</a> guide found on the official website for further information.<br>
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If you have any further questions, please refer to the <a %0 href="https://rpcs3.net/faq">FAQ</a>.<br>
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Otherwise, further discussion and support can be found on the <a %0 href="https://forums.rpcs3.net">Forums</a> or on our <a %0 href="https://discord.me/RPCS3">Discord</a> server.
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</p>
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)"
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).arg(gui::utils::get_link_style()));
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connect(ui->i_have_read, &QCheckBox::clicked, [this](bool checked)
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{
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ui->okay->setEnabled(checked);
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});
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connect(ui->do_not_show, &QCheckBox::clicked, [this](bool checked)
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{
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m_gui_settings->SetValue(gui::ib_show_welcome, QVariant(!checked));
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});
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connect(ui->okay, &QPushButton::clicked, this, &QDialog::accept);
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layout()->setSizeConstraint(QLayout::SetFixedSize);
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}
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welcome_dialog::~welcome_dialog()
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{
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}
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