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Common
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glsl/fp/vp: Avoid shader clutter
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2018-01-30 21:16:43 +03:00 |
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D3D12
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rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
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2018-01-17 19:14:00 +03:00 |
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GL
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glsl/fp/vp: Avoid shader clutter
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2018-01-30 21:16:43 +03:00 |
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Null
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Configuration simplified
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2017-05-20 16:01:48 +03:00 |
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VK
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vk: Stuff
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2018-01-30 21:16:43 +03:00 |
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CgBinaryFragmentProgram.cpp
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EXPECTS usage removed
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2016-08-15 16:29:38 +03:00 |
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CgBinaryProgram.h
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ENSURES usage removed
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2016-08-14 22:41:01 +03:00 |
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CgBinaryVertexProgram.cpp
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rsx: Vertex Decompiler, fix sca register assignment
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2017-08-19 12:27:53 +03:00 |
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GCM.h
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Implemented cellGcmSetDefaultCommandBufferAndSegmentWordSize
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2017-02-04 19:32:54 +03:00 |
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gcm_enums.cpp
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rsx: Critical fixes
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2017-11-08 13:15:34 +03:00 |
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gcm_enums.h
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gl: Move vertex processing to the GPU
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2017-08-16 23:58:30 +03:00 |
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gcm_printing.cpp
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rsx: Move printing function in a separate header/cpp
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2016-09-22 15:44:59 +02:00 |
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gcm_printing.h
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rsx: Move printing function in a separate header/cpp
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2016-09-22 15:44:59 +02:00 |
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GSRender.cpp
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rsx: fix potential hang during thread close
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2018-01-24 16:28:09 +00:00 |
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GSRender.h
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Add support for Vulkan on Wayland
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2018-01-11 12:26:41 +03:00 |
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overlay_controls.h
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Install and load icons from Icons in executable directory, fixes local builds using Icons
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2018-01-31 01:01:33 +04:00 |
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overlays.cpp
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rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
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2018-01-17 19:14:00 +03:00 |
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overlays.h
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Fix native UI save_dialog when there are no saves (#4113)
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2018-01-30 16:26:00 +03:00 |
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rsx_cache.h
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rsx: misc fixes
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2018-01-30 21:16:43 +03:00 |
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rsx_decode.h
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rsx: Fix depth clipping
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2018-01-14 20:50:55 +03:00 |
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rsx_methods.cpp
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rsx: Fix depth clipping
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2018-01-14 20:50:55 +03:00 |
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rsx_methods.h
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rsx: Fix depth clipping
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2018-01-14 20:50:55 +03:00 |
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rsx_trace.h
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rsx: implement serialization of rsx states.
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2016-07-30 18:39:26 +02:00 |
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rsx_utils.cpp
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rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
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2018-01-17 19:14:00 +03:00 |
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rsx_utils.h
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rsx: fixed emulated primitive restart
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2018-01-24 16:28:09 +00:00 |
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rsx_vertex_data.h
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gl: Move vertex processing to the GPU
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2017-08-16 23:58:30 +03:00 |
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RSXFragmentProgram.h
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rsx: Reimplement depth <-> RGBA reinterpretation code
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2017-12-01 21:00:50 +03:00 |
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RSXTexture.cpp
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rsx: Texture format fixes
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2018-01-22 11:43:35 +03:00 |
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RSXTexture.h
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rsx: Texture cache fixes and improvments
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2017-09-21 16:17:06 +03:00 |
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RSXThread.cpp
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rsx: fix potential hang during thread close
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2018-01-24 16:28:09 +00:00 |
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RSXThread.h
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rsx: fix potential hang during thread close
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2018-01-24 16:28:09 +00:00 |
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RSXVertexProgram.h
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gl: Move vertex processing to the GPU
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2017-08-16 23:58:30 +03:00 |