rpcsx/rpcs3/Emu/RSX/VK/VKCommonDecompiler.h
2016-04-15 19:22:36 +03:00

21 lines
583 B
C++

#pragma once
#include "../Common/ShaderParam.h"
#include "VKHelpers.h"
namespace vk
{
struct varying_register_t
{
std::string name;
int reg_location;
};
std::string getFloatTypeNameImpl(size_t elementCount);
std::string getFunctionImpl(FUNCTION f);
std::string compareFunctionImpl(COMPARE f, const std::string &Op0, const std::string &Op1);
void insert_glsl_legacy_function(std::ostream& OS);
const varying_register_t& get_varying_register(const std::string& name);
bool compile_glsl_to_spv(std::string& shader, glsl::program_domain domain, std::vector<u32> &spv);
}