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D3D12Buffer.cpp
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GL: re-use common fp/vp decompiler (#2100)
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2016-08-26 22:23:23 +08:00 |
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D3D12CommonDecompiler.cpp
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gl/vk/dx12: re-implement pack/unpack operations (#1764)
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2016-06-10 14:42:48 +03:00 |
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D3D12CommonDecompiler.h
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rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
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2016-02-08 17:35:49 +01:00 |
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D3D12Formats.cpp
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RSX: fix invalid format (0x1) (#2088)
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2016-08-24 02:08:05 +08:00 |
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D3D12Formats.h
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Typo fix: comparaison->comparison
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2016-07-19 14:17:25 +03:00 |
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D3D12FragmentProgramDecompiler.cpp
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Typo fix: comparaison->comparison
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2016-07-19 14:17:25 +03:00 |
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D3D12FragmentProgramDecompiler.h
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rsx/common/d3d12/gl: Clean ProgramStateCache
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2016-01-11 19:21:57 +01:00 |
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D3D12GSRender.cpp
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verify() fix
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2016-08-15 14:59:19 +03:00 |
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D3D12GSRender.h
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D3D12: revert heap size back to 896M (#1960)
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2016-07-21 14:50:06 +08:00 |
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D3D12MemoryHelpers.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12MemoryHelpers.h
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Overlay.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12PipelineState.cpp
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rsx: Use a "draw clause" object in rsx_state.
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2016-08-05 23:33:40 +02:00 |
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D3D12PipelineState.h
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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D3D12RenderTargetSets.cpp
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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D3D12RenderTargetSets.h
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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D3D12Texture.cpp
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DX12: fix invalid dimension (#2086)
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2016-08-23 11:06:01 +08:00 |
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D3D12Utils.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Utils.h
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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D3D12VertexProgramDecompiler.cpp
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vk/dx12: Enable/fix separate back and front lighting (#1927)
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2016-07-18 00:57:50 +08:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-26 23:13:29 +01:00 |
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d3dx12.h
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |